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Kamis, 06 Juni 2013

Azure Dreams [U] ISO

Azure Dreams [U] ISO






Description :

Azure Dreams, released in Japan as Other Life: Azure Dreams (アザーライフ アザードリームス Azā Raifu Azā Dorīmusu?), is a PlayStation video game developed by Konami and was originally released in Japan on November 13, 1997. The game was later ported onto the Game Boy Color. A semi-sequel, Tao's Adventure: Curse of the Demon Seal, was released on the Nintendo DS in 2005. 

Story :

Azure Dreams is set in a fantasy town called Monsbaiya. Set in the desert, the town prospers only because of the Monster Tower looming over it. In this town lives a skilled and famous monster tamer named Guy. On a stormy day, Guy disappears in the tower, never to be seen again. Ever since he disappeared, Guy's family has struggled to get by, putting all their hopes on Koh, his son, who will be allowed to enter the tower when he reaches the age of 15. When Koh finally reaches adulthood, he meets a vagabond familiar named Kewne, a monster that can speak the human language. Kewne and Koh then embark on a quest to reach the top floor of the Monster Tower and find out the truth about Guy's fate. 

Gameplay:

The game offers a lot of choice in respect to how individual players wish to play. The main focus of the game is entering the tower and destroying its denizens, collecting treasure and monster eggs to hatch into familiars. Each monster has hidden spells, unique traits, and abilities. But an interesting side mission is the improvement of the town of Monsbaiya. With his acquired riches, Koh can finance the building of a theatre, hospital, racing track, casino, bowling alley, and gym. Some buildings allow the appearance of specific love interests (such as the Hospital making way for Cherrl to appear and the library making Mia available), while others offer mini-games and the ability to acquire currency at a faster rate. Koh can also improve the furnishings and decorate his home.
The player is also given the option of pursuing romantic ambitions in Koh's life. There are seven characters that he may develop a relationship with, from tomboy Nico to stuck-up, selfish Selfi. Though it is a common misconception, the player is unable to marry any of the girls in the Japanese version. Also a common misconception, it is impossible to develop a romance with Ghosh, though he and Koh do exchange friendly words as the game progresses. There are a few differences that exist between the Japanese and American versions of the game, in the Japanese version it had voiced dialogue for every character, the title screen was dramatically changed, the intro movie was narrated and the angel/cherub was more animated, larger and looked much different. The monster book graphics were also redone. The Japanese version has a seahorse like selector with more colorful elemental bars, for example the water one has vines growing on it. The layout of the picture and text was different also with the Japanese version having the monster text off to the right and the stats under the picture. The buttons were also completely changed from the Japanese version, and not just an O, X swap. This relationship-building aspect of the game is absent from the Game Boy Color version.
Every time Koh enters the Tower, he returns to level one; however, any familiars hatched outside the Tower retain their current level. As such, progression through the higher levels of the Tower relies on strengthening the familiars or equipment. Strengthening weapons and shields can be an uphill battle, because the items that add a +1 to their attack or defense are often far outnumbered by Rust Traps, one of the many varieties of randomly generated traps that only become visible once activated. One remedy to this is to use types of equipment that do not rust. Furthermore, once in the Tower, there are only three ways of exiting it: If Koh "dies" within the Tower, he returns to town but loses all equipment he carried; a familiar can be sacrificed using a specific item found within the Tower, called an Oleem, allowing Koh to escape and keep all of his other equipment; and a Wind Crystal can be found in the Tower that allows escape at any time.
Another unique point of Azure Dreams is the random map generator: every time Koh enters the Monster Tower, the levels are randomly generated so as to make every monster-hunting experience different.
In many ways, Azure Dreams is a graphical roguelike. Activity within the main dungeon is turn-based, with one move or attack corresponding to a turn (e.g. when the player takes a step, so do opposing monsters). Randomly generated dungeons and treasures are also features shared with the genre.
 

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Azumanga Donjara Daiou (Japan) ISO

Azumanga Donjara Daiou (Japan) ISO






Description :

Azumanga Donjara Daiou is a Board game, developed by Ganbarion and published by Bandai, which was released in Japan in 2002. 

Besides the Doujin-games (The fan made ones) there's three Official ones: Two released on an console and 1 arcade only. And yup, the official ones are the best. All of them are puzzle games, but that's what fits Azumanga Daioh the most. An "Romantic Visual Novel" of this series would just get everyone out of character, so puzzle is a nice choice after all. And best of all, this one doesn't suck.

Azumanga Donjara Daioh is as simple as ever: Yukari-sensei tells the class to go out and play a new game named "Donjara Taisen". A new game invented especially for this game. The twist is, she doesn't even care if they're outside the school property, as long as they're playing it. The winner will get some days off as a prize, which is why everyone wants to join this crazy game. Well, simple story, isn't it? But we would expect nothing less from an Azumanga Daioh game.

The game looks like it's a Mahjong game because of the pieces used to play, but it's actually not. This is a whole new gaming experience. Some players manages to get the hang of it without even reading the rules in the manual, others just can't make it play their way. I guess this is because people download it instead of buying it, eh? Anyway, the meaning in this game is as simple as getting 3 full sets, which is three each. Prove yourself smarter than the enemy, and you win. Obtain a special thing named "Reach" and you'll get a big step ahead of the other player. Do just one wrong move, and the enemy will get the brick she needed and finish you off. No one can ever be sure of a win here. Use your brain or die and horrible death of loss.

The prize will be given out at the end, when you've fought all the characters you've challenged or the opposite. If you've done great, you'll receive on extra picture in the gallery, including the ending picture you've gotten for completing that character. If you've done absolutely fantastic, you'll get 2 new pictures in your gallery, including that ending picture! So to get a 100% completion in the gallery is really a hard task to do. You'll have to master the game fully to even achieve that. I think this is a marvelous system, as it keeps players wanting to unlock everything. If that isn't enough, there's a extra mode named "Free Taisen". You get costumes for your chibi-characters by playing many times and achieving points. This makes 4 costumes for each character, so the lasting appeal is horribly long too.

The graphics on this game is also very nice, at least for a Playstation game to be. The Mahjong pieces looks marvelous, while the small chibi characters walking around the table to do your move looks over-the-top cute. To see that they even could do weird facial expression animations in 3D was a big thing. The voices in this game is also just like the TV-show (The Japanese one, not the dub...) so you'll feel familiar with the characters here. On the other hand, Chiyo's father was the only one who didn't have his blessed voice. Instead it was replaced with some strange sounds, which is one big let down here...

So overall, this is a very great game to play. Whatever you're a Azumanga Daioh fan or not, the puzzles used here will keep you coming for more. Addicting like it is, you may even play this for hours. So this is a great game in your game-budget, as it still is good after 8 whole years.


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Auto Destruct [U] ISO

Auto Destruct [U] ISO






Description :

Auto Destruct is an Action game, developed by Neurostone and published by Electronic Arts, which was released in 1998. 

INTRODUCTION
Auto Destruct, produced by Electronic Arts in the year 1998 and has some similarities with its other game, Twisted Metal. This game is definitely better than Twisted Metal, and it’s almost the same.
This game is absolutely one of the best Electronic Arts’ games.

GAMEPLAY 8/10
This game features a driving and an adventure type game. I really love the car provided for the player and you’ll have plenty of missions during the game. The goals in the game are simple because you can view help or some other hints throughout the game. You’ll be the hero driving almost anywhere to achieve your goals anytime and stop the bad guys. You can do almost anything an adventure type game can do, except that you’re in the car during your missions. You can speed up, turbo, use weapons throughout the game, repair your car, get paid for your help, fill up your fuel, escort civilians to safety and so much more.

Well, controlling the car is no big problem. Trying it for the first 15 minutes might get tough a little, but sooner it will obey your commands. You can do anything with your car, and the best part is, there are many camera angles, so if you feel uncomfortable, there’re always other views.

The game is definitely easy, but if it weren’t filled with toughness, it wouldn’t be a problem for even a 5 year-old kid to win. So, like I pictured, it wouldn’t be so easy. But they’ve given it as best as possible to win.

GRAPHICS 6/10
This game’s graphics are quite good for Playstation type games. Trust me. It is nearly alike with Twisted Metal, but with better environments. The car looks real and even the trees look awesome. Although some solid objects often times are not solid. Example of this is like when you’re approaching to a tree, you won’t crash to it at all. Like you can go through it. This doesn’t look realistic. Even the streetlights are hollow and the car can be able to go through it. This can make player’s passions fade away, and it is not right.

SOUND 8/10
Well, there aren’t many sounds in the game, unless it is something like intros or something. Objects sounded real, when you hit other cars, you’ll find that it makes real sounds. This makes the game better to play. Even police cars sounds real. When your bumpers hit the ground, it certainly makes the real sounds all the time. Although objects sounded real, the weakness of this game is that is doesn’t have any high-quality sound effects. This should be added to make the game not bored to be played.

REPLAYABILITY 9/10
If you do understand the game and it’s storyline, you shouldn’t play the game again. But if you found out that you don’t understand at all, I suggest that you play it again. It shouldn’t be so boring even if you play it for the fifth time too anyway.

FINAL RECOMMENDATION 10/10
I contemplate this game as an awesome adventure and racing game put together. You really should try this game out, whether you rent it or otherwise buy it. This game is one sweet Electronic Arts’ game, and I got to say, it’s even better than Twisted Metal.  



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Selasa, 04 Juni 2013

ATV Racers [U] ISO

ATV Racers [U] ISO






Description :

ATV Racers is a Kart Racing game, developed by Miracle Designs and published by Mud Duck Productions, which was released in 2003. 


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ATV Mania [U] ISO

ATV Mania [U] ISO






Description :

Looking for some hardcore racing competition? ATV Mania is what you need to get your fix of dirt in your face, high-flying, adrenaline action. If you think this is some ordinary racing game, think again. Choose from one of six renegade riders that are armed to the teeth, then race through the French Alps trying to defeat your opponents while avoiding the law and local reporters. ATV racing has never been this much fun. 


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ATV - Quad Power Racing [U] ISO

ATV - Quad Power Racing [U] ISO






Description :
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Attack of the Saucerman [U] ISO

Attack of the Saucerman [U] ISO






Description :

Attack of the Saucerman! is a Sci-Fi First-Person Shooter game, developed by Fube Industries and published by Psygnosis, which was released in 1999. 


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Athena - Awakening from the Ordinary Life (Japan) ISO

Athena - Awakening from the Ordinary Life (Japan) ISO






Description :

I'm sure of that some of you players are hearty fans of Adventure games. And more, some of you have ever been fascinated by the scariest Resident Evil, Silent Hill series or the marvellous creation of Parasite Eve or Metal Gear Solid series. So I introduce I'm one of those people and Athena - Awakening from the ordinary life is an is an adventure game I played. But I had to confirm it might be a shame of Adventure game. Or at least, it can't be called an adventure game as its category. It really makes me despair.

Gameplay 5/10
Also an unchangeable skeleton - Enigma's clone. You play it, you finish it and then play it again and...nothing more. What do you do in this game ? Talk to people and then arrange your mind to keep you alive. If not, you will die ?!! What a stupid unreal story ! Yeah, I know that most of games have a great deal of unreal episodes to make them more exciting. But this is not what this game has behind those unreal things. Just a little mistake in your mind can kill you. Can you believe ? And can this unreal part be accepted in a game of modern era like Athena - Awakening from the ordinary life ?
Then what do you do next ? Okay, you find yourself surrounded by the evil clown, the soldiers and researchers who want to kill a little schoolgirl just for her special power. Can you believe even your teacher (or the principal) is involved in this stupid mass ? You must defend from others when you are really innocent and do nothing on them. What do you do to keep yourself alive ? Just open your mind and then arrange it in well order. That's all. Huh, is this really one of the challenges that an adventure should have ?
The third, do you see that half you game is occupied by long FMVs ? Game and playing parts are not much. But there are tons of useless FMV scenes that you can do nothing on them.


Storyline 2/10
Is this national law the creator established in this game : killing a girl because she is so special without thinking of other ways and they're willing to do that without any mercy. Then those idiot researchers and soldiers plan to make a special machine in a little child named Masato. But after that, they kill one another just for own benefits. A great deal of forces are lead to... punish Athena only. Do they have any conscience ? And what benefit do they really have after killing the girl ?
There are many illogical things I want to show. But if I continue...poor this game !

Characters 4/10
Game's quality is bad. Characters' quality is bad too. First, their movements look like the robots who are acting like human being. Second, they are all another image of Sailor Moon's characters or some other popular Japanese films and movies who are less sharp and beautiful than the old films which had no modern technique and 3D graphic. Sorry, but this is a game, not film. Even sometimes a game can't be long as a film, but the quality of characters and everything are in the same high importance. You don't see that huh, creator ? Athena, you can't give me an impression, can you ?
Hm...I forget to mention the background characters. Do you see what they look like ? Statues right ? The statues who have no lives and emotions, stand quietly as they are designed. When talking, they almost don't move any little, even the lively movement of hands to describe what they are talking.

Graphic 4/10
The colors are poor. The background scenes just mainly have only one colors, the others depend on the brightness of each area or sunshine or lights. Is that all for a game with high-quality graphic ? At the time when Athena - Awakening from the ordinary life was released, games are being developed a lot with great and beautiful scenes and graphic. Maybe this game was not one of them. Except the FMVs, you are just an ordinary game with ''old'' graphic.

Sounds and Music 3/10
The sounds are fairly alright. No idea.
The music is not very good. The melody can't be lively enough to open the real atmosphere of the situations. In Disc 2, when everyone is caught in the dinosaur incident, the music has no sense of worrying or planning to escape. It might look like a little melody for kids.

Length 1/10
I never want to give a ''1'' mark to any games, even the worst like Deception III. But now this game has passed out of my limit. A game which is just played for 2 hours and a half was divided into three discs, including conversations. What do you think : waste of money, low quality ?

Battle System 3/10
You look like a crazy. Open your mind and then put your legs on your head to run like hell. There's no point of a battle or rising, just a little ''quarrel'' between Athena and the soldiers with the boss. Most of the enemies are passive that this game becomes a game for small kids, not look like its preview as we imagine.

Replayability 2/10
This is one of the most important part in a review. Please don't. Athena - you are worse than Miss Reina in Deception III about this point although she might be lower than you in some other sides. Deception III and Enigma anyway are better than this game in some respect because you can play them longer. But ''Athena - Awakening from the ordinary life'', it can't be.


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Senin, 03 Juni 2013

Atelier Elie - Salberg no Renkinjutsushi 2 (J) ISO

Atelier Elie - Salberg no Renkinjutsushi 2 (J) ISO







Description :

Alchemy was a ''science'' practiced during the Middle Ages with the goal being to turn lead into gold and become rich. Although it didn't work too well, this ancient practice has been revived by Gust for the Playstation. Atelier Elie is the second game in Gust's ''Atelier'' series, and is an addictive and fun RPG that can keep you playing for weeks!

Most of Atelier Elie takes place in an isometric (3/4) overhead view. After playing Cielgris Fantasm many times through, I have become used to this visual method. The controls are a little different, but I got used to it in a matter of minutes. Like Cielgris Fantasm, the anime-style characters are very well done. They blink and show facial expressions, which is a step up from previous Gust offerings. The sprites are large and well animated. Even though they are simple, I love the graphics used for the battles. The actual battle area is small, but it looks great next to the beautifully drawn backgrounds. The world map changes with the seasons, and it makes you feel like you are really in this world. Even though there are many palette-swapped enemies, there is enough variety to keep me interested. My favorite aspect of the graphics is the way that the various weather conditions look during battles. If you fight a battle during a windstorm, there are leaves blowing everywhere. Likewise, if you fight while it's raining, you'll see raindrops. These effects make the battles more enjoyable and gives the game a sense of uniqueness and originality.

The sound in Atelier Elie is spectacular! Almost the entire game is voiced! There are a few pieces that are just text, but 95% of the dialogue is fully voiced! The voices are good, too. You can tell different characters apart by the way they speak. If you read the credits, Gust hired many voice actors for the plethora of roles needed for this game. Even though some actors played a few characters, there is enough variety so that you can tell people apart. Characters scream and shout their attacks during battles, and talk calmly to each other during more peaceful times. Having the dialogues spoken makes them less boring than just reading pages of text. As for the music, it's not as spectacular as Cielgris Fantasm, but it suits the game's environment. The lab themes are too jumpy and circus-like for my tastes, but the rest of the tunes are fine. Most of the songs played while you're exploring areas around the city are beautiful. The game's vocal song is short, and I don't especially like its heavily acoustic sound, but hey - it's a vocal track! With all the hours of voice samples and the many music tracks, I'm surprised that this game fit on one CD! Included with the game disc is a tiny (and I mean tiny) audio CD that has the opening dialogue between Ingrid and Elie on it. It's all in Japanese, but it has some nice music.

As in other Gust games, (like Cielgris Fantasm) Atelier Elie is very open-ended. You have five years to run an atelier shop. If you can impress Ingrid, your teacher, you will be rewarded with a good ending. If she is unimpressed with your work, you'll get a bad ending. In order to make money to buy lab equipment and textbooks, you have to take jobs and sell your creations at the Bar. To get ingredients for your creations, you have to go adventuring around Zarlburg. While adventuring, you will usually run into enemies. While Elie usually cannot handle these monsters alone, she can hire other characters to fight alongside her. There are certain rare items that, if you can find enough of them, can be sold for insane amounts of cash if someone at the Bar wants them! The main focus of this game is making items and learning new recipes. Although the battles are fun, they are not the game's main focus. The battle system is a simple grid-based system. Your characters can attack or use special attacks, and Elie can use combat items. Your enemies range from little slimes to bandits to grim reapers. With ten endings and 200 items, Atelier Elie will keep players involved for long periods of time.

Atelier Elie is a wonderful RPG. The graphics are beautiful, the voices and music are great, and the gameplay is out of this world! With its simple battle system and complex item combinations, players will find themselves staying up 'till the crack of dawn mixing potions and finding out how much stuff you can make out of a rock! Gust combined strategy with RPG and collecting elements, and has concocted a winner! 


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Asuncia - Strategic Fantasy Role Playing Game (Japan) ISO

Asuncia - Strategic Fantasy Role Playing Game (Japan) ISO






Description :
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Asterix Mega Madness (E) ISO

Asterix Mega Madness (E) ISO






Description :

Asterix: Mega Madness (known as Asterix: Maximum Gaudium in Germany) is an action adventure video game released on 30 May 2001 for the PlayStation and PC. A PlayStation 2 version was planned with better graphics but was cancelled.
It's based on the French comic book series Asterix set in the Ancient Roman times. It's also in the Asterix video game series.

Gameplay :

There are four Gauls playable in the game: Obelix, Asterix, Mrs Geriatrix and Cacofonix. In Mega Madness! mode, you start with 'day1' with 3 challenges (Wacky Rowing Race, Crazy Catapult Chase, and Shoot & Score) and then unlock 'day2' with 3 other challenges. 'Day3' and 'day4' both have 4 challenges each. There is a total of 14 challenges available.
In Practice mode, the player can just simply play one of the unlocked challenges (of Mega Madness! mode).
In Team Play, there can be up to 4 players playing together


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Asterix and Obelix Take on Caesar (E) ISO

Asterix and Obelix Take on Caesar (E) ISO






Description :

Relive the adventures of Asterix and Obelix. Take control of your favourite cartoon heroes of totally addictive action. Take on the ranks of leggionnaires, the formidable Roman catapults and the unforgettable finishing levels of ever increasing difficulty. Some magic potion will make you fly.


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Arubarea no Otome - Uruwashi no Seikishitachi (Japan) ISO

Arubarea no Otome - Uruwashi no Seikishitachi (Japan) ISO






Description :
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