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Kamis, 30 Mei 2013

Army Men - Operation Meltdown (E) ISO

Army Men - Operation Meltdown (E) ISO






Description :
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Army Men - Lock 'N' Load (E) ISO

Army Men - Lock 'N' Load (E) ISO





Description :
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Army Men - Land, Sea, Air (E) ISO

Army Men - Land, Sea, Air (E) ISO





 Description :
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Army Men - Green Rouge [U] ISO

Army Men - Green Rouge [U] ISO





 Description :

Created in a covert labotatory by splicing DNA from the Green Army's strongest and most skilled soldiers, the "Omega Soldier" is the Tan army's worst high-tech threat. Army Men: Green Rogue incorporates a 3rd person shooter with a coin-op, shoot'em up style of gameplay that will raise the heartbeat of anyone who dares to accept the challenge.

Plot :

Set during Army Men: Sarge's Heroes, the Green Nation creates a super soldier composed of DNA spliced from all the members of Bravo Company. General Plastro tries to capture the super soldier, but the crash-landing on the helicopter transporting it inadvertently awakens Omega Soldier, causing a one-man rampage against Tan forces. This is an arcade style shooter.  


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Army Men - Air Attack 2 (G) and (U) ISO

Army Men - Air Attack 2 (G) and (U) ISO





Description :

Army Men: Air Attack 2 is a shooter game developed and published by 3DO for the PlayStation and PlayStation 2. It is a sequel to Army Men: Air Attack

The Tan army is at it once again. This time Plastro has gained the help of the Tan flying ace Baron Von Beige. They hope to take down the Green war effort once and for all. Only one man stands in their way: Captain William Blade. Help Blade foil Plastro's nefarious scheme in ARMY MEN: Air Attack 2. Fly one of five unique helicopters through 22 mission of plastic-melting carnage. Beware of the distinctive dangers presented by the 10 different environments including the "Basement," "Halloween Night," the "Wild West," and a "Japanese Garden." When avoiding trick-or-treaters becomes too easy, challenge your friends to a head-to-head deathmatch, or share the fun with your friends with cooperative play. Remember, it's plastic men but real combat.  

Gameplay:If you liked the other army men games then you will love this one.Its very fun for a while.The game may show you some hard parts but its actually pretty easy.I give the gameplay a score of 9.

Graphics:The graphics in Air Attack 2 look like the best graphics from any army men games.The helicopters and the soldiers look greatly made.All of the objects in the beckground look nice too.Not really any choppiness this is a great part of the game.I give the grpahics a 9 also.

Features:This game has a lot of cool features.You have an excellent single player game.You select your helicopter,co-pilot and the level you want to play.There are tons off fun levels to play on and you can even play them with a friend.The game has excellent multplayer games.There are abou 5 or 6 modes of play for MP battles.The objective is to beat your opponent.There are lots of MP levels to play on to keep you entertained.The features are definitely the best part about this game in my opinion.I give the excellent features a 10.

Story:Like other Army Men games the story is simple.Just beat the evil tan army.The only difference is that you get to do it in helicopters now which is very cool.I give the story an 8.

Control:The control isnt all that difficult and its pretty easy.There are lots of buttons to do the different actions but you shouldnt have much trouble here.Although theres a lot to do the controls may be a little hard at first.I give the control a 7.

Sound and Music:Each weapon has a different sound.Just before the start of each level [and at the end too] you here your objectives/how well you did.The voice here is very clear.Each level has a nice background music too.You will hear lots of sounds mixed when you have tons of enemies firing at you.I give the sounds section an 8.

Replay:Its good to replay the game if you want to play the levels with the different helicopters and co-pilots.If you want to play it on a harder difficulty you have a great reason to play this game over and over.I give the replay rate a 7.

Buy or Rent:If you like Army men games or helicopter games then you might enjoy this game.Its pretty fun and you should enjoy it.Otherwise if you dont like either of those type of games then you may just rent this instead. 


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Army Men - Air Attack [U] ISO

Army Men - Air Attack [U] ISO





 Description :

In ARMY MEN: Air Attack, the evil Tan army is making a move into Green territory. Only one man has the ability to stop their advance: Captain William Blade. Take command of Blade and his ragtag crew of chopper pilots as they fly one of four choppers Huey, Chinook, Super Stallion, or Apache through 16 missions of plastic carnage. Help them maneuver through perilous settings like the "Backyard" and the "Picnic." When you get tired of seeing your buddies melted on the barbecue, call a friend to help you in the Cooperative Play mode. If sharing is not your thing, knock your friend's chopper out of the sky in a head-to-head match up. Either way, with ARMY MEN: Air Attack, it's real combat with plastic men

Gameplay:If you liked the other army men games then you will love this one.Its very fun for a while.The game may show you some hard parts but its actually pretty easy.I give the gameplay a score of 9.

Graphics:The graphics in Air Attack 2 look like the best graphics from any army men games.The helicopters and the soldiers look greatly made.All of the objects in the beckground look nice too.Not really any choppiness this is a great part of the game.I give the grpahics a 9 also.

Features:This game has a lot of cool features.You have an excellent single player game.You select your helicopter,co-pilot and the level you want to play.There are tons off fun levels to play on and you can even play them with a friend.The game has excellent multplayer games.There are abou 5 or 6 modes of play for MP battles.The objective is to beat your opponent.There are lots of MP levels to play on to keep you entertained.The features are definitely the best part about this game in my opinion.I give the excellent features a 10.

Story:Like other Army Men games the story is simple.Just beat the evil tan army.The only difference is that you get to do it in helicopters now which is very cool.I give the story an 8.

Control:The control isnt all that difficult and its pretty easy.There are lots of buttons to do the different actions but you shouldnt have much trouble here.Although theres a lot to do the controls may be a little hard at first.I give the control a 7.

Sound and Music:Each weapon has a different sound.Just before the start of each level [and at the end too] you here your objectives/how well you did.The voice here is very clear.Each level has a nice background music too.You will hear lots of sounds mixed when you have tons of enemies firing at you.I give the sounds section an 8.

Replay:Its good to replay the game if you want to play the levels with the different helicopters and co-pilots.If you want to play it on a harder difficulty you have a great reason to play this game over and over.I give the replay rate a 7.

Buy or Rent:If you like Army men games or helicopter games then you might enjoy this game.Its pretty fun and you should enjoy it.Otherwise if you dont like either of those type of games then you may just rent this instead.  


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Armorines - Project Swarm [U] ISO

Armorines - Project Swarm [U] ISO





Description :

You're an Armorine. You're wearing the latest in futuristic battle-armour. Armed with a devastating arsenal, you've got 120 hours to stop an all-out bug invasion of Earth. Or die trying.

From Acclaim's London Studios comes Armorines: Project S.W.A.R.M, a game running on the famed Turok 2 engine and, not coincidentally, also a 3D first-person shooter. No doubt inspired by the movie Starship Troopers, Armorines is set to the backdrop of an ongoing battle between humans and a violent race of overgrown, bloodthirsty bugs. The action is designed to be straightforward: aim, shoot, kill and repeat. Acclaim London has done its best to include a good number of added extras ranging from a two-player cooperative mode to on-rails missions. Unfortunately though, Armorines still fails to one-up its dinosaur hunter predecessor as it falls victim to the same fatal gameplay flaws and design issues that kept Turok from classic status -- plus more.
The Facts
  • First-person perspective
  • Amazing enemies -- beautiful, realistic animations.
  • Main character selection option, two main characters make two games in one.
  • Diabolically clever enemy AI -- Big Smart Bugs.
  • Wide range of two and four- multi-player options, including co-operative play.
  • Five environments from Earth and space.
  • 4MB Expansion Pak enabled high-resolution graphics.
  • Incredible hi-tech alien weapons
  • Point system rewards players with awards and promotions based on meeting mission objectives and performance.
  • On-rails missions.
  • Guns that expand dynamically.
  • Engrossing storyline.
  • Running on Turok 2 engine.
  • Memory Pak support.

Gameplay :

Think about Turok 2 for a minute. Now add in bugs, a new menu system, a two-player cooperative mode and a handful of on-rails missions. This is Armorines in a nutshell. The first-person shooter plays similarly to the dinosaur hunter. Gamers run around 3D environments triggering door locks and splattering big, squealing bugs. As the game progresses, weapons get bigger and so do enemies. A few bosses pop up for good measure now and then, and objectives vary from level to level. It's fairly standard first-person shooter activity, really. And that's not necessarily a bad thing.
Acclaim London has done a bit of tweaking in the control department, for better and worse. The main characters, (players can select from a male or female Armorine), are manipulated with an identical control scheme to that found in Turok 2. The C buttons move forward and backward, strafe left and right, and the analog stick is utilized for aiming. The sensation of speed as players walk is faster and more satisfying compared to the slow-moving Turok 2. But aiming, somehow, is even more difficult, even after adjusting the sensitivity of the analog stick in the options menu. It slides more. So, for example, if we press up on the analog stick, our perspective will keep rising up even after we've ceased manipulating it. It's clumsy and particularly annoying when the framerate stutters in high-enemy areas.
The weapon and item selection is a mixed bag. We've got everything from laser rifles to chemical guns, Stargate-esque shafts of destruction, pulse blasters, rocket launchers and variations of each. But nothing we haven't seen and been more impressed by in Turok 2. The various item pick-ups, on the other hand, are largely unoriginal but entertaining all the same. Think "thumpers" ripped straight out of the Dune series, smart bomb beacons, mines, night-vision goggles, camouflage (which really does render characters a Predator-like invisible and, of course, land mines.

Multiplayer modes :
 
Armorines features a handful of differing multiplayer modes, the most significant of which are a two-player cooperative game and, of course, the standard four-player selection. The cooperative mode runs, but it does so exhaustingly at times. This is because the framerate jumps considerably depending on how many enemies are scrambling around on-screen at once. It's playable, but not overwhelmingly addictive. Players may find themselves disoriented by Acclaim's standard vertically-split cooperative action. We suggest changing to horizontal view immediately.
Both cooperative and standard deathmatch modes are lessened greatly by the same flaw, control that is too loose and hard to come to grips with. While the deathmatch mode runs with a strong framerate and smooth sensation of speed in two-player mode (and slightly less in four), it's very hard to hit any moving targets (which means players). Having played so many better deathmatch modes as of late (GoldenEye, Quake 2, Turok 2), it didn't take very long for us to grow tired of this one.

 Design :

When we come right down to it, perhaps the worst part about Armorines is the game's design itself. Trying to recreate Starship Troopers for a home console is good and fine in theory, but it just doesn't work -- not on Nintendo 64 and especially not with the Turok 2 engine. Going from 10,000 frightening bugs on the silver screen to three (with slowdown) on home console, well, isn't exactly cutting the mustard. We're scared by 10,000 bugs. We can handle three. Blame it on technology limitations or over ambitious design; whatever you blame it on, the end result is both not frightening and, even compared to the year-old Turok 2, just not very entertaining.

Graphics :

Armorines has a look about it that is -- surprise, surprise --reminiscent of both Turok 2 and Starship Troopers. The game takes place across a selection of 3D environments that range from snow-covered mountain tops and underground caves (and facilities) to volcanic worlds and alien surfaces. It employs pretty, often colored lighting effects to the point where some environments seem to be created with that single purpose in mind. Some areas are drowned in fog or nightfall, perhaps for mood's sake, but probably to ensure a steady sense of fluidity. The creatures, a selection of small termites and big, bloated bugs that shoot projectiles, are well modeled, but not as animated as those in Turok 2. The bosses, on the other hand, are huge and beautiful. One boss in particular, a big, hulking monster that battles players to a volcanic backdrop, is right on par with Turok 2's Mother in terms of detail, animation and ferocity.
As expected, the game utilizes the 4MB Expansion Pak for an optional high-resolution mode (both full screen and letterbox). The framerate (regardless of resolution) is faster and smoother than Turok 2, which is definitely a huge plus. It does stutter a bit in high-resolution full screen, mainly when a number of enemies are trying to kill our armored hero. We actually suggest running the title in high-resolution letterbox mode for best results; it's smoother than the full screen mode and better looking than standard resolution.
Brilliant texture design can be the difference between mesmerizing 3D environments and bland ones. Unfortunately, Acclaim London seems to fall short in this area of the game as most of the levels are both barren and generic in appearance. Nothing really stands out as beautiful to the point where one might say, "Whoa," in a Keannu Reeves manner. Considering that Acclaim London already had the engine to start with, we were expecting a whole lot more, even if the framerate is a bit smoother.

Sound :

Sound effects and music play a very important part of a game like this and Acclaim London has delivered the goods well enough. The title features the traditional crop of squeals, hisses, growls, gunfire, explosions, thumping, splattering, screaming -- what have you. And it uses the sounds in appropriate areas. Dark spots where players cannot see are often accompanied by bug growling and hissing. When our insect friends jump out of the ground to our surprise, they immediately squeal and hiss, doing their best to scare us before we blow them apart. It all works. The musical offering, meanwhile, is just there; a mixture of tribal drumbeats and entirely bland background noise. You won't be craving the CD, but it's not going to drive you to insanity either. 

The Verdict :

Turok 2 was a good first-person shooter with some serious flaws. Acclaim London has taken the Turok 2 engine and implemented some new ideas, while ignoring nearly all of the problems associated with the dinosaur hunter sequel. So, we have Armorines, a game that tries to be Starship Troopers, pitting players against hordes of giant bugs in varying 3D environments -- in theory. Unfortunately, what we really end up with is a game limited by Turok 2's engine; slowdown occurs with multiple enemies on-screen and the armies of bugs we had hoped for are instead replaced by a scarce group of wandering insects here and there. We have a game that moves at a faster pace than Turok 2, but with a worsened aiming system that is too loose and sloppy to deliver accurate, precision hits, especially in situations when the framerate drops. We have a game that features a two-player cooperative mode that is almost always too slow to be enjoyed. Good ideas executed poorly under an engine that has outstayed its welcome.
I'm reminded of PC add-ons to first-person shooters. They add in a few new enemies, feature new levels and texture sets and a new cast of weapons, but they play identically. Armorines is a Starship Troopers add-on to the Turok 2 engine. Nothing more. If you can live with that, and you're interested in blasting some overgrown insects, you might want to give this game a rent. If you're expecting a Turok 2 killer, though, you're in for a big disappointment.


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Rabu, 29 Mei 2013

Armored Core - Master of Arena (J) ISO

Armored Core - Master of Arena (J) ISO





Description :

Armored Core: Master of Arena is a Mech Sim game, developed by From Software and published by Agetec Inc., which was released in 2000. 

Wow, I would have thought this game would have easily had its 30 review max...I guess not. Any way, I have played AC since AC1 on PS1, and I have played up to Armored Core 2: Another Age for PS2, But this game is still the best in my opinion.

Gameplay: 10/10
This game has it all. While its name suggests what its mainly about (Master ofArena)it also has missions and a really good arena plot. In this game you have to earn your access into the Arena by securing a Sponsor to support you threw your arena expenses. And to do that you need to beat missions, And at times your sponsor will take away your arena access to make you do missions for them. Its a real interesting concept that I would like to see again in the AC series. Of course, The main reason why Armored Core is Armored Core is cause of the AC construction. In Armored Core 1 you had some options on customizing your AC's, In Project Phantasma you had some more, But in Master of Arena you have TONS of parts to chose from. Your AC combos can be limitless. Also with this Armored Core game, You have another excellent option of the Arena MK, Or Arena Maker. With this option you can make other AC's, Assign them AI, And throw them in an arena and battle against your own creation. Its one of the many Master of Arena options I wish to see in future AC games.

Graphics: 9/10
While i have played the PS2 Armored Core games, this game has extraordinary graphics. Its missiles flight graphics are all great, Its AC's are all extraordinary, All of the games tons of weapons are all done with great detail. A great deal of time was put towards making this game as lovely as it is, and it really paid off. This is easily one of the best graphics on the PS1 that i have seen. Its FMV's are all great, Although they are limited. This game has the best graphics i have seen on the PS1.

Control: 8/10
This games controls, Along with the other 2 prior AC games, Is difficult to learn if this is your first AC game. But if you have gotten used to the controls in the other games you will have them down already. Once you learn them you wont forget them. If you know the controls then you would know that they are perfect for an AC. One hand to control its movement (And in Master of Arena you can really move fast), The other hand to control the weapons and the booster, And one finger on each hand to control the strafing and the up/down view. Analog control is one of the many things wanted in AC, and finally in Armored Core 2: Another Age they introduced it and its not that great. To sensitive. So no analog control is actually a good thing since that would really confuse those who would be playing Master of Arena for the first time.

Overall: 10/10
I have to give Master of Arena a 10 out of 10. It simply still the best AC game around, a definite must have for any fan. It has the most parts of all the AC games, It has fast combat styles, Fast weapons, Powerful weapons, and like said so many times but can't be stressed enough, Tons of parts to choose from. So even if you have a PS2 and the new Armored Core games, This one is worth your time.


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Arkana Senki Ludo (Japan) ISO

Arkana Senki Ludo (Japan) ISO






Description :

  Arkana Senki Ludo is a Board game, developed by Falcon and published by Pai, which was released in Japan in 1998.


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Area 51 [U] ISO

Area 51 [U] ISO





Description :

Your gear is strapped on, your gun is loaded and now you're ready to clean house. As soldiers in the Strategic Tactical Advanced Alien Response (S.T.A.A.R) Team, you have been trained to deal with this exact situation. Your assignment is to penetrate the security of the air base and eliminate all threat of the deadly alien infection that has spread throughout the base. You can't trust any base personnel - you must assume that all of them have been exposed to alien infection. Shoot anything that moves, but be careful not to hit other S.T.A.A.R Team members! 


When it comes to shooting games on the Play Station, there are only a few that really capture the feeling of being in the arcade to a certain degree, with games such as Area 51 being at the front of the line. Giving you plenty of action, mayhem and general destruction at your fingertips, you guide a soldier through an infested compound and take out as many of them as you can without getting yourself killed in the process! What the game gives you is the ability to cause mass destruction without having to shell out several dollars in quarters like you would in the arcade version of this title. Even though the game has it’s fair share of problems that come up while you play mainly with the different forms of visuals and audio defects that you would expect to find in a game like this, it’s still worth kicking out a few bucks to buy or rent and play it through a weekend.

Area 51, Roswell New Mexico, UFO's and Aliens. You've got to get through the most widely known secret base in the world that has been infected with an alien virus, turning those on base into hideous alien creatures. Not a bad storyline to base a shooting game on, almost like one of those ancient aliens trying to take over the world movies that you catch on cable every once in a while. Straightforward shooter. You go into a base, and through it, blasting zombies. Although this game is light gun compatible, you do get a little bored after a while. It does offer up some extra levels, but it takes masterful shooting and practice to gain all of these little extras. It doesn't have much of a replay value after you've found the secret levels, except for a special view of the game, but you'll have to play through and figure it out! With the different bonus rounds that you can find throughout the game, you’ll see that there is plenty that the game can offer as long as you’re willing to take the time and find out where all of these little hidden extras are. With the two-player option, there is nothing more than a little added difficulty and some good times blowing enemies away with handguns, machine guns and even a special mode that uses explosive bullets. The environment around you is completely interactive, and in most cases, destroyed with plenty of shots fired, so if you want to add on plenty of extra carnage, then start firing off on whatever you see!

The control isn’t exactly the greatest that I’ve found in a light gun game, with the main control suffering from different instances of Ghost Control. When you need to have precision on your targets and what you’re aiming for, there are times in which you’ll be shooting but you won’t always hit what it is that you’re looking for! This will come, as something of a disappointment to those who have played the arcade original, in which you don’t have the precision that you once did and your accuracy will suffer greatly because of it.

Not bad, but a little cartoony in some areas. The aliens don't quite look right with an airbrush type look and color scheme on a pre-rendered background. The levels are well drawn, with alot of interaction for you to play with, shooting out the windows and such! Other areas of the game are very well done as you get into the later levels, showing that there is some hope for a genre such as this. Watch the aliens explode when you shoot them, you'll get a laugh. The different bonus stages are also worth taking look at, especially when you unlock later stages that have plenty of action. The action that you see is with the amount of destruction that you cause, especially with the different items and objects that you can shoot and destroy throughout the game! Blown monitors will spark as well destroyed lights and even exploding fire extinguishers and windows that shatter outward from gunfire. It truly brings the feel of extra-added destruction to the eyes and copies the arcade original down to a science.

Moody, real moody. It fits all the areas of the game well, but it does tend to repeat from time to time. The roars of the aliens popping up and exploding when you shoot them come out nice across a stereo system. It can and does get repetitive though, so be forewarned that you will probably toss in White Zombie, or Hank Williams (depending on your choice of music, of course) before long, to listen to that while you blast away. The different areas all have a different music track, but because the game is one of the first generation Play Station games, it really doesn’t have that arcade feel like later games have been able to reproduce! You’ll find that the game has several instances of good sound effects though, with windows blowing outward and otherwise, but when it all meshes together, you have something that really isn’t the best that you’ll hear, but rather a crescendo of noise that can get on the nerves.

Faster than Maximum Force, and it is light gun compatible. But, if your TV has some dust on the screen, the light gun's accuracy goes from good to bad real quick. The controller is still good, and again, the interface allows a faster aiming time, just work with it a bit until you're hitting 100%. Good graphics, pretty good sound, a good storyline, half way decent gameplay compiled with good control, makes this a wonderful game to rent or own. It does have a low replay value, or so I've found, but, if you're into games like this, you'll play it a few times before it becomes a collection piece to be looked at. If you happen to see this title at a used game store, than it really is worth picking up and playing a few times, just to say that you’ve played it. Although it isn’t the best light gun game that there is for the PSX, it really is someplace to start! 


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Arc the Lad III (J) (Disc 1) and (Disc 2) ISO

Arc the Lad III (J) (Disc 1) and (Disc 2) ISO





Description :

Sony's Arc The Lad games have established themselves among the strategy RPG genre's finer offerings on the Playstation. The tragic storyline of Arc, the protagonist of the series' inaugural presentation, has kept many a strategy RPG fan riveted throughout its length. Arc The Lad III is the long-awaited sequel to the first 2 games of Sony's popular strategy RPG series. Despite an all-new visual presentation style, however, it proves to be a bit of a disappointment, clocking in third best of the 3 game series.
Arc The Lad III revolves around Alec, a teenager aspiring to become a hunter, as in bounty hunter. Alec's quest begins when he and his best friend Lutes leave their home town of Sasha and head to Iteo, the nearest big city. Although they begin with small jobs, their ambition eventually takes them to bigger things than they ever dreamed of, pitting them against an insidious organization called the Academy.
The foundation of gameplay from the first 2 Arc The Lad games makes its way into Arc The Lad III relatively intact. Arc The Lad III is a turn-based strategy RPG like its predecessors. In battles, magic and items can be used to aid allies or harm enemies. Like Arc The Lad II, Alec and his allies can wander around on a world map and explore towns in between battles. Players can also load their Arc The Lad II data into Arc The Lad III at the beginning of the game; although only a few characters from the first 2 Arc The Lad games are playable, most of the major ones make cameos in Arc The Lad III.
Arc the Lad III even corrects some of the flaws of its predecessors. Battles no longer have a tendency to channel your characters through narrow areas, saving you some time in that respect. In addition, your characters can now move through each other as well as enemy characters in the battle maps, allowing a bit more flexibility in your strategy. However, enemies can move through your characters, too, so it's harder to protect weaker characters.
Other noteworthy changes are present in the series' third installment. The leveling up of armor, weapons, and magic from Arc The Lad II has been eliminated; the only levels that the game keeps track of are characters' experience levels. A discrete summon system has been added, too. In combat, one of the playable characters, Teo, can turn most non-human enemies into cards. Teo can then use these cards to summon the monster to his aid. He can only hold 5 cards at a time, but surplus cards can be stored in Monster Guilds. Nearly 120 different monsters can be summoned in Arc The Lad III.
Weapon and item creation is also an option in Arc The Lad III. Throughout the game, exploration and discussion with guild members will yield clues as to the materials needed for different weapons, armor, accessories, and items. Once the necessary materials are discovered and obtained, the desired object can be created in Item Guilds or Weapon Guilds.
Although it's pretty solidly executed overall, Arc The Lad III's gameplay carries a few significant problems. You can only take 4 characters into battle with you in the newest installment of the series, and the number of enemies that you fight in individual battles rarely exceeds 5. Combined with the fact that the battle maps are generally only 1-2 screens in size, this limitation diminishes the amount of strategy involved in battles, often making Arc The Lad III feel a bit more like a slow-paced traditional RPG than a strategy RPG. Because Arc The Lad III is a very long game, like Arc The Lad II, it's possible that some RPG fans will lose interest in the relatively slow play long before the end.
Like the towns, some dungeons can be explored. These ominous locales generally contain multiple battle encounters, some of which need to be fought again whenever you return to the location of their initial appearance. Because most of the dungeons require a good deal of backtracking, they are sometimes annoyingly tedious to get through.
In addition, the difficulty balance isn't too impressive. Throughout most of its length, Arc The Lad III is on the easy side, but in several spots, the difficulty suddenly increases drastically, forcing players to build levels if they are unable to create significantly stronger equipment.
Also, like Arc The Lad II, Arc The Lad III features bounty hunting. Unlike Arc The Lad II, however, where it was a diversion for the most part, bounty hunting is the focus of Arc The Lad III's gameplay. Nearly every action that Alec and his friends take results from jobs assigned by the various Hunter's Guilds. In Arc The Lad II, bounty hunting was a fun diversion; when it becomes the focus of the gameplay, it's not quite as enjoyable.
In terms of its control, Arc The Lad III is fairly similar to its predecessors. Characters can be moved in 4 directions, and a dash button lets them move around quickly. However, the control isn't particularly responsive, and movement is blatantly tile-based, even outside of battles, so Arc The Lad III controls considerably less precisely than most other RPGs. Also, the collision detection is quite poor. On the plus side, though, the menus are organized and easy to navigate.
Arc The Lad III is the first game in the series to feature polygonal graphics. Although the characters are still sprites and the game is played from a 2D overhead perspective, the backgrounds are completely polygonal. They look pretty good, too, in spite of drab coloration and overall blockiness. The in-game character art isn't anything to write home about, but it's passable. The spell effects and aforementioned summons are impressive, though, utilizing a variety of transparencies and lighting effects.
Some of the game's events are shown in CG movies, and, thankfully, the CG in Arc The Lad III is by far the best in the series. The art is much better in the CG than in the game itself, and everything in the movies animates quite smoothly. The quality of the CG is excellent, too; graininess is at a minimum throughout.
Arc The Lad III is also the series' first installment that doesn't feature Arc, the protagonist of the first Arc The Lad game, as a pivotal focus in the game's plot. Unfortunately, the relative absence of Arc seems to have sapped the quality of the script, too; Arc The Lad III's plot is somewhat pedestrian. Character development is fairly weak, and the event-based parts of the plot fail to spark more than a passing interest. To their credit, the scenario writers at Arc Entertainment did a good job incorporating the storyline into all of the bounty hunting that players will participate in, but it's unfortunately not enough to make the storyline stand out.
Through the first 2 Arc The Lad games' soundtracks, Masahiro Andoh had established himself as an excellent rock-based music composer (and a skillful guitarist to boot). So it comes as a bit of surprise that his compositions for Arc The Lad III seem somewhat uninspired. Although the songs are generally pleasant to listen to, they're not particularly memorable, and the melodies aren't extremely compelling. In addition, too many tracks are repeated excessively in this long game.
Arc The Lad III fares a bit better in the rest of its sound department. Sound effects, particularly those involving spells, are solid, and the voice acting that accompanies attacks in battle is strong.
Overall, Arc The Lad III turns out to be the weakest Arc The Lad game yet. Combined with the lack of an outstanding plot, its relatively slow-paced gameplay discourages a recommendation to anyone other than diehard fans of the series, especially in light of the fact that there are many better strategy RPGs out there.
A US release has not been announced.
 

Link Download :


 




Screenshot :




Arc the Lad II (J) (v1.1) ISO

Arc the Lad II (J) (v1.1) ISO





Description :


Arc the Lad II is a tactical role-playing video game developed by ARC Entertainment for the PlayStation and is the second game in the Arc the Lad series. It was released in 1996 in Japan, and released in North America on April 18, 2002, as part of Arc the Lad Collection. The Japanese version was published by SCEI, while the North American release was published by Working Designs.
The story continues from the first game, although the focus shifts from Arc to Elc. It expands from the gameplay of the first installment, with a larger world and a more diverse cast. An anime was made based on this game.

Anime :

Arc the Lad II begins with a flashback of one the last surviving members of the fire tribe. Soldiers fire on a man, killing him. The boy, Elc, screams and cries about his family's deaths and manages to summon fire to attack the killers. Elc eventually passes out and is taken to the "facility" by the soldiers, along with the Fire Guardian. Elc awakens from his nightmare to find his good friend Lynx. Lynx tells Elc to get ready to undertake a job. Elc is a hunter, a person who takes on small jobs for money, who lives in the city of Prodias.
Elc ends up at Aldia Skyport, where a crazed mutant ninja named Alfred takes a woman hostage. Elc busts through the window, and tries to subdue him with his fire abilities, but Alfred ends up running through a plane. While on this cargo plane, Elc hears a noise coming through a room, and there he meets Lieza, a country girl, and her wolf beast, Paundit. She proceeds to explain that she can "talk" to monsters, and not to tell. Elc, then runs off, only interested in capturing his quarry. Alfred, upon seeing Elc, summons bats to help him fight off Elc, but Lieza and Paundit have their own ideas, and help the rogue hunter succeed in taking down the crazed mutant. As soon as they do, members of the local mafia, the Cabal, appear, not to pay Elc, but to kidnap Lieza and Paundit. After firing their guns and shooting Lieza, Elc escapes with an injured Lieza and heads to Indigos, to ask his friend and fellow hunter, the wind ninja, Shu, for assistance.
Shu, who is busy doing another job, decides to lend Elc his apartment, and tells him to look up Dr. Lado, a freelance doctor, to give medical assistance to Lieza. Elc finds him in the ruined city, where, Lado is about to meet his demise at the hands of an ex-patient, who somehow has become a mutant. Elc stops him and asks the Doctor to give medical assistance to Lieza. Lado accepts, and heals her. Elc then tells Lieza to get rest, meanwhile, as he sleeps, he has another dream, depicting him in this lab with a girl named Mariel, with powers opposite his, those of ice.
Lieza wakes Elc and he explains his past to her: after the army took him, he has no memories until Shu stumbled upon him in the Aldian Desert five years ago. Lieza and Paundit decide to stay with Elc for protection. After taking on some jobs at the local Hunter's Guild, they meet Shante, who helps them escape the police, Elc and Lieza being fugitives now. Shu also decides to stay with Lieza now, to find out more about the group that tried to kidnap her.
The game cuts to Gallarno's office, the leader of the Cabal who has been trying to catch Lieza and now Elc. The next scene then shows Arc, Poco, and Tosh running through a Romalian lab. A scientist reveals to them how Andel plans to use a mind control device on Prodias. With the Goddess Statue, which is to be revealed to the public of Prodias, Romalia will enact their plan.
The unveiling ceremony is about to start. Elc learns that Lynx has a spare ticket so they travel to his Skyport, which holds the Hien, to get the ticket from Lynx. Just as the threesome get to the ceremony, the statue starts to emit a blue light. Citizens start to feel drowsy, but then the Silver Noah, Arc's airship, appears, and Gogen uses his magic to destroy the statue. Elc recognizes the ship as the one that destroyed his village and goes to get revenge.
Rushing to the Skyport, Elc takes the Hien to pursue the Silver Noah. Elc, however, pushes the Hien to its limits and the ship explodes, throwing the party onto Yagos Island, home of Vilmer, a scientist. Elc has another flashback of him and Mariel and then awakens to find himself in Vilmer's home, with his party, all but Shu. A villager runs in to tell Vilmer that his granddaughter, Lia, went into the nearby Ruins. Elc and Lieza decide to look for her. They find her along with a strange robot-like artifact. In exchange for the robot, Vilmer fixes the Hien. Elc has more flashbacks of his childhood at the facility, explaining that children are taken there to be "studied" and are given control medicine. The robot reveals its name to be Diekbeck. Elc gets the robot a power pack and Vilmer begin to fix it. At the same time Vilmer, after finished the repair on the Hien, bid them farewell for both Elc and Lieza are leaving for Prodias in search of Shu's whereabout.
In Indigos, Elc and Lieza, while in search of Shu, enlist the help of Sharte in solving the mysteries surrounding the city. Sharte promised the two to lead them to Gallarno since this whole thing started from the Cabal leader. When they sneak into Gallarno's mansion, they ran into Shu, who survived the crash and also been investigating the Cabals for some time. It turned out that Sharte has been a double-agent for the whole time, luring them to the mob's hideout to assassinate them. Elc and his parties were forced to face his fellow "captive" friend Genie in battle. It appears that the serial killer wanted by the police was Genie, after being brainwashed in the white house and become the "Slasher".
After the battle ensued and Elc's team emerged victorious, Genie's consciousness return and he converse Elc's a moment before his death. It was later found out that Sharte was betraying them to save his brother, Alfred, from the Cabal's grip. When it turned out that the Cabal has actually assassinated his brother, Sharte decided to help Elc to storm the "White House", as they thought that they could get clues of anything behind all the mysteries surrounding the Cabals and Elc's vague past.
When they arrive at the "White house", they learn that it was actually a facility used by Gallarno to gather children of special abilities around the world and transform them in to mutants, or in this game is called "Chimera". It was proved when the children they found playing in the playroom later transformed into monsters and attack them. Elc also discovered that his childhood friend Mariel is still alive and was about to be turned into Chimera. He then rescued her and both of them join the others in the playroom. But Gallarno had everything planned and throw both Elc and Mariel into a basement room via a trap door and spare the others while he set the "White House" to detonate within a time limit.
Inside the basement, Gallarno brain-controls Mariel into fighting Elc against her will. Elc is forced to fight her twice before at last Mariel is able to contain the mind control for a brief moment and ask Elc to kill her. Elc has no choice but to unleash his firepower on her and by doing so, cause the basement room to blow and send him to a comatose condition. When his friends tried many futile attempt to save him, Arc's group arrive and Arc opens a hole in the ground with his "guardian magic" in order to save Elc. They are taken inside the Silver Noah and is heading to the Sabatico shrine in order to ask Kukuru to heal Elc.
Kukuru heals Elc. She tells the party that Elc will pull through only if he wants to pull through. Shu, shocked to see his longtime friend in this condition, vows revenge. He wants to go Romalia. However, the Silver Noah needs repairs and cannot be used. So Shu, along with Shante, travel to Palencia. They eventually learn there is an airship that is about to head to Romalia. With help, they sneak on the Airship. They reach the escape ships, however, some Romalians fight them and Shante falls out of the large airship while Shu takes an escape ship and heads to Romalia.
Shante falls from the airship and lands on Clenia Island. She is found on the beach by a young, blind girl and her father, Gruga. They take her back to their village for her to be healed. Shante is healed and asks Gruga if she can take an airship to Romalia. However, no ship will be going in or out of the skyport until after the fighting tournament in the village is completed. Gruga is actually the favorite is the tournament. While fighting in the tournament, some Chimaeras from Romalia capture Gruga's daughter, Elena, and hold her hostage as a trap to capture Gruga and turn him into a chimaera. However, Shante and Gruga eventually rescue Elena. Gruga reveals to Shante that Elena is not actually his daughter. Elena's actual parents were killed in the war of independence between Clenia and Niedel, in which Gruga was a key figure in. Filled with guilt, Gruga adopted Elena and loved her and cared for her for years. Gruga had made arrangements for Elena to see the doctor before leaving with Shante as he decides to join Shante's adventure to Romalia because the Romalians tried to harm his daughter.
Meanwhile, while Shu and Shante are heading to Romalia, Kukuru tells Lieza that she has some things to settle in her home country of Holn. She travels to Holn on the Silver Noah (with the repairs being done) and is dropped off their while the Silver Noah returns to Sabatico. Lieza tries to go back to her home village of Forles, but a giant rock lies in the way of the entrance to the village. A boy named Leets from Ramul was being attacked by monsters. Lieza saves the boy with her monster friends' help. She travels to Ramul, a large city on the continent, and asks the townspeople for information on the rock. However, Leets told the townspeople about being saved by Lieza and inadvertently caused the police to arrest her and throw her in jail. They explain they sealed off Forles to keep the "freaks" separated. In her jail, Lieza meets Gogen from Arc the Lad I and finds he has also been imprisoned. With Leets' help (to make up for his mistake earlier), they escape from the jail, and Gogen agrees to help remove the rock to Forles. Gogen blows up the rock using his magic. As they reach Forles, the whole town is gone. They reach Liezas old house, and some Chimaeras appear. After they are defeated, he reveals that there is a chimaera lab in a mountain on the East side of the country, and that is where all the townspeople are. As Lieza and Gogen defeat the Chimaeras, Leets helps as Lieza reaches her Grandfather and the townspeople and rescue them. After they are rescued, Lieza and Gogen teleport to Romalia.
Elc is still struggling to deal with his demons from the past in his coma. Having to battle his dead friends and parents as monsters, their real selves tell Elc that he needs to let go of his past failures and encourage him to live on for the future. Elc at last wakes up and Diekbeck is there to greet him. He sees Kukuru who explained how Arc had helped saved him and asks Elc to help her and Arc's mission. Elc still refused to believe any virtue in Arc, blaming him still for the death of his village. Kukuru then tells Elc to go to the ruined Palencia Castle to learn the truth, teleporting him and Diekbeck to its town. At the castle entrance, he finds Poco who needs to find the secret entrance to Palencia Tower via the destroyed underground lab. In the same area from Arc the Lad, Elc meets with the Fire Guardian who was taken from Elc's village years ago. The fire guardian explains to Elc about having the guardian's power, just as Arc does with the other guardians. Also the guardian explained that Andel is ultimately responsible for the village's genocide; Arc had nothing to do with what happened, even if he now has the Silver Noah that was used for the attack. Lastly, the guardian tells the group that Andel is about to execute the Touvil's villagers at the tower, helping to reveal the secret entrance. Poco tells Elc to report back to Kukuru while he and Diekbeck went ahead to the tower's basement. Unfortunately, Poco and Diekbeck are captured and thrown in jail. Now knowing the truth, Elc returns to Kukuru, telling her that he's ready to move on from the past and will help save the villagers. Elc infiltrate the tower as a guard, free Poco and Diekbeck and together got the villagers back to Touvil. Chongara soon came back with the Silver Noah and the four head off to Romalia as well.
Shu makes it to Houfoin, the slums outside of Romalia but divided by a wall. As Shu looks for information, Romalian soldiers beat up a kid named Danny, believed to be part of the resistance. After being rescued, Shu told him to go home. Shu goes to see Moris at the inn to find out how to get into Romalia; all he could say was to ask Tosh in the bar. Tosh was reluctant to help Shu, expecting him to be a mole. They duel and Shu earned his right to see the resistance. Danny's been trailing Shu, wanting to join the resistance but again Shu told him to beat it, not wanting to be held responsible for him. Moris, who's actually with the resistance, reveal that Gallarno is in the main chimera lab in Romalia. Together they advise a plan to hijack the military train to get there. Danny again get caught and finally get to join the resistance. He went along with Shu and Tosh into the train tunnel, but when attacked, Danny accidentally led the monsters back to the resistance, killing almost everyone there; Danny barely survives. Shu and Tosh kill off the monsters and get Danny to rest in the inn. Shu is guilt-ridden for what happened, he and Tosh shared a moment of their past and are determined to finish their fallen group's cause.
A brief scene of the four generals with the Dark one, shows that the Sky Castle is nearly ready. Harsh words were exchanged between Andel and Gallarno before the Dark One silences them, revealing lastly that Arc and company are of the seven lineages that originally imprisoning him. Later, Gallarno is given Iga as a prisoner by a slight hunter that captured him and decides to use him as a decoy for Arc. He hires the hunter for another job and reveal certain details to him of the Martyr Plan and Palcenia Tower to control everyone in the whole world.
Shu and Tosh revised Moris' plan with the train to blow it up in the tunnel to cause enough confusion to sneak in. Tosh distracted the train guards ALAP as Shu sets the bombs. The other party groups are arriving as the train is destroyed as Iga breaks out. Shu and Tosh meet up with Gogen and Lieza in the lab, but they were impostors. The other groups deal with their own sets of impostors. Iga goes to destroy the doppleganger machine before the real ones battle each other. As they all meet up, Iga assures everyone that the trick is done. Gallarno soon trapped everyone, but the hunter revealing himself as Arc frees them. The group fight Gallarno in his monstrous form, defeating him for good.
Chongara tells everyone that Yagun's men are heading to Greyshinne by Andel. As Yagun and Andel talk, Andel reveals that the towers he's building are to gather the dark energy of the masses to fully awaken the Dark One.


Link Download :

 

Screenshot :

Arc the Lad II (J) (v1.0) ISO

Arc the Lad II (J) (v1.0) ISO





Description :

Arc the Lad II is a tactical role-playing video game developed by ARC Entertainment for the PlayStation and is the second game in the Arc the Lad series. It was released in 1996 in Japan, and released in North America on April 18, 2002, as part of Arc the Lad Collection. The Japanese version was published by SCEI, while the North American release was published by Working Designs.
The story continues from the first game, although the focus shifts from Arc to Elc. It expands from the gameplay of the first installment, with a larger world and a more diverse cast. An anime was made based on this game.

Anime :

Arc the Lad II begins with a flashback of one the last surviving members of the fire tribe. Soldiers fire on a man, killing him. The boy, Elc, screams and cries about his family's deaths and manages to summon fire to attack the killers. Elc eventually passes out and is taken to the "facility" by the soldiers, along with the Fire Guardian. Elc awakens from his nightmare to find his good friend Lynx. Lynx tells Elc to get ready to undertake a job. Elc is a hunter, a person who takes on small jobs for money, who lives in the city of Prodias.
Elc ends up at Aldia Skyport, where a crazed mutant ninja named Alfred takes a woman hostage. Elc busts through the window, and tries to subdue him with his fire abilities, but Alfred ends up running through a plane. While on this cargo plane, Elc hears a noise coming through a room, and there he meets Lieza, a country girl, and her wolf beast, Paundit. She proceeds to explain that she can "talk" to monsters, and not to tell. Elc, then runs off, only interested in capturing his quarry. Alfred, upon seeing Elc, summons bats to help him fight off Elc, but Lieza and Paundit have their own ideas, and help the rogue hunter succeed in taking down the crazed mutant. As soon as they do, members of the local mafia, the Cabal, appear, not to pay Elc, but to kidnap Lieza and Paundit. After firing their guns and shooting Lieza, Elc escapes with an injured Lieza and heads to Indigos, to ask his friend and fellow hunter, the wind ninja, Shu, for assistance.
Shu, who is busy doing another job, decides to lend Elc his apartment, and tells him to look up Dr. Lado, a freelance doctor, to give medical assistance to Lieza. Elc finds him in the ruined city, where, Lado is about to meet his demise at the hands of an ex-patient, who somehow has become a mutant. Elc stops him and asks the Doctor to give medical assistance to Lieza. Lado accepts, and heals her. Elc then tells Lieza to get rest, meanwhile, as he sleeps, he has another dream, depicting him in this lab with a girl named Mariel, with powers opposite his, those of ice.
Lieza wakes Elc and he explains his past to her: after the army took him, he has no memories until Shu stumbled upon him in the Aldian Desert five years ago. Lieza and Paundit decide to stay with Elc for protection. After taking on some jobs at the local Hunter's Guild, they meet Shante, who helps them escape the police, Elc and Lieza being fugitives now. Shu also decides to stay with Lieza now, to find out more about the group that tried to kidnap her.
The game cuts to Gallarno's office, the leader of the Cabal who has been trying to catch Lieza and now Elc. The next scene then shows Arc, Poco, and Tosh running through a Romalian lab. A scientist reveals to them how Andel plans to use a mind control device on Prodias. With the Goddess Statue, which is to be revealed to the public of Prodias, Romalia will enact their plan.
The unveiling ceremony is about to start. Elc learns that Lynx has a spare ticket so they travel to his Skyport, which holds the Hien, to get the ticket from Lynx. Just as the threesome get to the ceremony, the statue starts to emit a blue light. Citizens start to feel drowsy, but then the Silver Noah, Arc's airship, appears, and Gogen uses his magic to destroy the statue. Elc recognizes the ship as the one that destroyed his village and goes to get revenge.
Rushing to the Skyport, Elc takes the Hien to pursue the Silver Noah. Elc, however, pushes the Hien to its limits and the ship explodes, throwing the party onto Yagos Island, home of Vilmer, a scientist. Elc has another flashback of him and Mariel and then awakens to find himself in Vilmer's home, with his party, all but Shu. A villager runs in to tell Vilmer that his granddaughter, Lia, went into the nearby Ruins. Elc and Lieza decide to look for her. They find her along with a strange robot-like artifact. In exchange for the robot, Vilmer fixes the Hien. Elc has more flashbacks of his childhood at the facility, explaining that children are taken there to be "studied" and are given control medicine. The robot reveals its name to be Diekbeck. Elc gets the robot a power pack and Vilmer begin to fix it. At the same time Vilmer, after finished the repair on the Hien, bid them farewell for both Elc and Lieza are leaving for Prodias in search of Shu's whereabout.
In Indigos, Elc and Lieza, while in search of Shu, enlist the help of Sharte in solving the mysteries surrounding the city. Sharte promised the two to lead them to Gallarno since this whole thing started from the Cabal leader. When they sneak into Gallarno's mansion, they ran into Shu, who survived the crash and also been investigating the Cabals for some time. It turned out that Sharte has been a double-agent for the whole time, luring them to the mob's hideout to assassinate them. Elc and his parties were forced to face his fellow "captive" friend Genie in battle. It appears that the serial killer wanted by the police was Genie, after being brainwashed in the white house and become the "Slasher".
After the battle ensued and Elc's team emerged victorious, Genie's consciousness return and he converse Elc's a moment before his death. It was later found out that Sharte was betraying them to save his brother, Alfred, from the Cabal's grip. When it turned out that the Cabal has actually assassinated his brother, Sharte decided to help Elc to storm the "White House", as they thought that they could get clues of anything behind all the mysteries surrounding the Cabals and Elc's vague past.
When they arrive at the "White house", they learn that it was actually a facility used by Gallarno to gather children of special abilities around the world and transform them in to mutants, or in this game is called "Chimera". It was proved when the children they found playing in the playroom later transformed into monsters and attack them. Elc also discovered that his childhood friend Mariel is still alive and was about to be turned into Chimera. He then rescued her and both of them join the others in the playroom. But Gallarno had everything planned and throw both Elc and Mariel into a basement room via a trap door and spare the others while he set the "White House" to detonate within a time limit.
Inside the basement, Gallarno brain-controls Mariel into fighting Elc against her will. Elc is forced to fight her twice before at last Mariel is able to contain the mind control for a brief moment and ask Elc to kill her. Elc has no choice but to unleash his firepower on her and by doing so, cause the basement room to blow and send him to a comatose condition. When his friends tried many futile attempt to save him, Arc's group arrive and Arc opens a hole in the ground with his "guardian magic" in order to save Elc. They are taken inside the Silver Noah and is heading to the Sabatico shrine in order to ask Kukuru to heal Elc.
Kukuru heals Elc. She tells the party that Elc will pull through only if he wants to pull through. Shu, shocked to see his longtime friend in this condition, vows revenge. He wants to go Romalia. However, the Silver Noah needs repairs and cannot be used. So Shu, along with Shante, travel to Palencia. They eventually learn there is an airship that is about to head to Romalia. With help, they sneak on the Airship. They reach the escape ships, however, some Romalians fight them and Shante falls out of the large airship while Shu takes an escape ship and heads to Romalia.
Shante falls from the airship and lands on Clenia Island. She is found on the beach by a young, blind girl and her father, Gruga. They take her back to their village for her to be healed. Shante is healed and asks Gruga if she can take an airship to Romalia. However, no ship will be going in or out of the skyport until after the fighting tournament in the village is completed. Gruga is actually the favorite is the tournament. While fighting in the tournament, some Chimaeras from Romalia capture Gruga's daughter, Elena, and hold her hostage as a trap to capture Gruga and turn him into a chimaera. However, Shante and Gruga eventually rescue Elena. Gruga reveals to Shante that Elena is not actually his daughter. Elena's actual parents were killed in the war of independence between Clenia and Niedel, in which Gruga was a key figure in. Filled with guilt, Gruga adopted Elena and loved her and cared for her for years. Gruga had made arrangements for Elena to see the doctor before leaving with Shante as he decides to join Shante's adventure to Romalia because the Romalians tried to harm his daughter.
Meanwhile, while Shu and Shante are heading to Romalia, Kukuru tells Lieza that she has some things to settle in her home country of Holn. She travels to Holn on the Silver Noah (with the repairs being done) and is dropped off their while the Silver Noah returns to Sabatico. Lieza tries to go back to her home village of Forles, but a giant rock lies in the way of the entrance to the village. A boy named Leets from Ramul was being attacked by monsters. Lieza saves the boy with her monster friends' help. She travels to Ramul, a large city on the continent, and asks the townspeople for information on the rock. However, Leets told the townspeople about being saved by Lieza and inadvertently caused the police to arrest her and throw her in jail. They explain they sealed off Forles to keep the "freaks" separated. In her jail, Lieza meets Gogen from Arc the Lad I and finds he has also been imprisoned. With Leets' help (to make up for his mistake earlier), they escape from the jail, and Gogen agrees to help remove the rock to Forles. Gogen blows up the rock using his magic. As they reach Forles, the whole town is gone. They reach Liezas old house, and some Chimaeras appear. After they are defeated, he reveals that there is a chimaera lab in a mountain on the East side of the country, and that is where all the townspeople are. As Lieza and Gogen defeat the Chimaeras, Leets helps as Lieza reaches her Grandfather and the townspeople and rescue them. After they are rescued, Lieza and Gogen teleport to Romalia.
Elc is still struggling to deal with his demons from the past in his coma. Having to battle his dead friends and parents as monsters, their real selves tell Elc that he needs to let go of his past failures and encourage him to live on for the future. Elc at last wakes up and Diekbeck is there to greet him. He sees Kukuru who explained how Arc had helped saved him and asks Elc to help her and Arc's mission. Elc still refused to believe any virtue in Arc, blaming him still for the death of his village. Kukuru then tells Elc to go to the ruined Palencia Castle to learn the truth, teleporting him and Diekbeck to its town. At the castle entrance, he finds Poco who needs to find the secret entrance to Palencia Tower via the destroyed underground lab. In the same area from Arc the Lad, Elc meets with the Fire Guardian who was taken from Elc's village years ago. The fire guardian explains to Elc about having the guardian's power, just as Arc does with the other guardians. Also the guardian explained that Andel is ultimately responsible for the village's genocide; Arc had nothing to do with what happened, even if he now has the Silver Noah that was used for the attack. Lastly, the guardian tells the group that Andel is about to execute the Touvil's villagers at the tower, helping to reveal the secret entrance. Poco tells Elc to report back to Kukuru while he and Diekbeck went ahead to the tower's basement. Unfortunately, Poco and Diekbeck are captured and thrown in jail. Now knowing the truth, Elc returns to Kukuru, telling her that he's ready to move on from the past and will help save the villagers. Elc infiltrate the tower as a guard, free Poco and Diekbeck and together got the villagers back to Touvil. Chongara soon came back with the Silver Noah and the four head off to Romalia as well.
Shu makes it to Houfoin, the slums outside of Romalia but divided by a wall. As Shu looks for information, Romalian soldiers beat up a kid named Danny, believed to be part of the resistance. After being rescued, Shu told him to go home. Shu goes to see Moris at the inn to find out how to get into Romalia; all he could say was to ask Tosh in the bar. Tosh was reluctant to help Shu, expecting him to be a mole. They duel and Shu earned his right to see the resistance. Danny's been trailing Shu, wanting to join the resistance but again Shu told him to beat it, not wanting to be held responsible for him. Moris, who's actually with the resistance, reveal that Gallarno is in the main chimera lab in Romalia. Together they advise a plan to hijack the military train to get there. Danny again get caught and finally get to join the resistance. He went along with Shu and Tosh into the train tunnel, but when attacked, Danny accidentally led the monsters back to the resistance, killing almost everyone there; Danny barely survives. Shu and Tosh kill off the monsters and get Danny to rest in the inn. Shu is guilt-ridden for what happened, he and Tosh shared a moment of their past and are determined to finish their fallen group's cause.
A brief scene of the four generals with the Dark one, shows that the Sky Castle is nearly ready. Harsh words were exchanged between Andel and Gallarno before the Dark One silences them, revealing lastly that Arc and company are of the seven lineages that originally imprisoning him. Later, Gallarno is given Iga as a prisoner by a slight hunter that captured him and decides to use him as a decoy for Arc. He hires the hunter for another job and reveal certain details to him of the Martyr Plan and Palcenia Tower to control everyone in the whole world.
Shu and Tosh revised Moris' plan with the train to blow it up in the tunnel to cause enough confusion to sneak in. Tosh distracted the train guards ALAP as Shu sets the bombs. The other party groups are arriving as the train is destroyed as Iga breaks out. Shu and Tosh meet up with Gogen and Lieza in the lab, but they were impostors. The other groups deal with their own sets of impostors. Iga goes to destroy the doppleganger machine before the real ones battle each other. As they all meet up, Iga assures everyone that the trick is done. Gallarno soon trapped everyone, but the hunter revealing himself as Arc frees them. The group fight Gallarno in his monstrous form, defeating him for good.
Chongara tells everyone that Yagun's men are heading to Greyshinne by Andel. As Yagun and Andel talk, Andel reveals that the towers he's building are to gather the dark energy of the masses to fully awaken the Dark One.


Link Download :

 

Screenshot :