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Selasa, 11 Juni 2013

Big Bass Fishing [U] ISO

Big Bass Fishing [U] ISO






Description :

Choose from three separate game modes and compete in five different events including Free Fishing, 3-Day Tournament, and Beat the Clock! Hook a prize-winning fish with 20 unique lures such as Spinners, Bass Bugs, Bucktails, and more! Reel in 14 different types of big freshwater fish like Spotted Bass, Redeye Bass, and Rock Bass!


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Big Air [U] ISO

Big Air [U] ISO






Description :

Big Air is a Snowboarding game, developed by Pitbull Syndicate and published by Accolade, which was released in 1999.

This game isn't even mine actually, but technically I own it. My friend left it at my house a couple years ago, and I had forgotten about it until just recently. I put the game in, played it for a couple hours, and decided I had to write a review so that no one has to suffer like I did.

Graphics
I don't even know where to begin: there is not much to look at in this game and what's out there isn't even that great. Most courses look exactly the same (big white square of "snow" and the brown walls on each side of you) and don't have much variety in terms of level design. It seemed like throughout the whole game I was just playing the same level over and over again, except every other time there might be a different amount of trees or maybe even a wooden box that was supposed to resemble a house.

Don't really need to say much about the character details. They were very blocky and there was no sense of personality with any of the characters. Once you got them on the mountain and snowboarding each one looked like it was a man made out of cardboard strapped to a rectangular piece of wood.

Controls
What the hell. I found myself saying this every couple of seconds when I would try and turn or pull off a trick. It seemed like someone else was playing the game for me: I pushed the button to do a grab and for some reason my snowboarder just floats in the air...not doing a single thing. The controls suck, and that about sums it up.

Gameplay
There is none. Sure, they say you can compete in Big Air, Half Pipe, Boardercross, Freeride Race, and Freeride Trick events, but most of them are the exact same thing: race these people and get first to win or do this trick and get some points to win. It didn't hit me for a while, but I suddenly realized I had been playing this game for almost 2 hours and I hadn't had any fun at all yet. Not substance at all, this game was bare bones generic.

Sound
I would name off the bands that have songs in this game, but I don't want you guys to try and listen to them because they're horrible. Really bad punk, rock, and ska bands that sound like they're playing all of their instruments out of tune or maybe that's just the crappy sound quality of the game in general. Everything was very distorted and some of the songs would skip or stop playing when lots of things were happening on screen. Also the sound effects would occasionally be off key. During a couple of the levels I would go off a jump land and not hear the landing sound until a second or two after I had landed.
 

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Beyond the Beyond [U] ISO

Beyond the Beyond [U] ISO






Description :

An Evil Force, shackled for centuries, throbs like a heartbeat within the earth as it seeks open air! And in the body of a youth beats the soul of a poet and the heart of a lion. Stride into Darkness with young Finn and his vigilant firebreathing dragon as they hunt down the evil that threatens to annihilate the world. Launch into a quest Beyond imagination -- and possibly Beyond endurance!  

Beyond the Beyond is an OK RPG that would now be considered garbage. Many people don't like this game because of either the graphics or gameplay, but if you give this game a chance it might appeal to you. I rented this game in early 1998 and I beat it in 1999 because I never bought it. Instead I put in about $35 in rentals for it. Anyways the main point I'm trying to say in this 'intro' is that because a certain game is made in a certain time doesn't affect anything about the game except its graphics. The company that made Beyond the Beyond had some pretty good ideas but obviously it wasn't used very well in Beyond the Beyond. Before I begin with the rest of this review I'll give a bit of history about this game. Well it turns out that the PSX was made in late 1996 and Beyond the Beyond was also made in 1996 so Beyond the Beyond is one of the first RPGs on the PSX if not the first. This is probably why other people didn't give much of a chance. Another reason why some people might not of liked this game is because a non popular company made it. I'm not saying the company has to do with anything on how the game is but other people think differently. Anyways.... let's begin.

GRAPHICS:(6/10) I have to admit that the graphics looked like SNES, but hey this game was made in 96. I didn't really care about the graphics because nothing was annoying or wrong with them. Just the fact that the characters are small in towns and on the map didn't bother me at all. I personally didn't get impressed by the visuals but the battle graphics are much better than the town and map scenarios. The map is large and realisticly done with green and blue coloring identifying land and water. The map is more like walking on Earth. All the map shows you is the towns, trees, caves, water and other forms of land terrain. The main problem that annoyed me with the map is that you have to search mindlessly over a large map to find a town which is small compared to the map. The towns were nicely done showing characters in the town having them do things like it was an ordinary day instead of a video game. Most towns have a castle and that sticks to the stories timezone. The battle backgrounds were much more detailed than the map and the towns. The characters looked very detailed with lines on them showing muscle and there weapon looked detailed also. The background sticks to where you are on the map or in the dungeon which I think personally is pretty convenient. The scenarios were very detailed as well. Overall the graphics are nicely colored and decently detailed on all three territories. I gave it a 6 because as of now these graphics suck and evn back then it wasn't too spectacular. They are about average and a little bit impressive.

CONTROLS:(7/10) The controls were very difficult to abide by at first. There were several buttons for the same thing which easily got confusing. For example there is a choice to go into the menu to talk to someone or search an area or you could just press triangle. It's not hard, but at first it was very confusing. The movement of the characters and battles is pretty slow and unfortunately Beyond the Beyonds characters didn't run on the map or towns. Once you get the hang of the controls it's not much of a big deal but at first the controlling may seem weird because it's different than most RPGs at that time. The main thing that got annoying really quick was the fact that every two steps in a dungeon would get you into a fight. I know this goes in GAMEPLAY, but I lost my mind while playing this. Sometimes if you were far in the dungeon your characters would be weak most likely, unless you like to run away, and your party could die easily. Mainly this is annoying because the dungeons are rather large and you walk slow and every 2-4 steps you get into a fight. Now that is just overdoing it. If the controls were less complicated and if I didn't fight every 2 steps Beyond the Beyond would be much more fun.

MUSIC/SOUND:(4/10) This is one thing that Beyond the Beyond wasn't very good at. The music is hardly noticeable with its low toned beat. The music isn't even catchy, but most of the music applies well towards the scenario. It may not be good, but it is where it is needed. I seriously can't remember any songs from that game and I don't rememeber liking any in particular. The music isn't annoying it's just that it wasn't really catchy or it wasn't my taste. The sounds were also very weak. The variety and sound fx of the sound was pretty poor and could've been expanded greatly. The sounds I only remember was little noises when something popped up or during a battle in a fight. I didn't really pay much attention to this category during the game because it never grabbed my attention. Many games even before had better sounds and music, but music and sounds don't really make the game.

GAMEPLAY:(8/10) The game itself hooked me into renting it consecutively. Even though there are a lot of things wrong with this it still gets an 8 in my book. Beyond the Beyond started off as you choosing a name for the hero and the hero and his best friend(a dragon) take off into a cave. I don't remember the story very well but it was pretty good. The game offers you to battle with 5 characters and have LP which is life points. The more you gain the easier chance you have of not dying. Many people complained when they saw the little amount of HP in this game, but it isn't so small when you combine it with the LP. Also the difficulty of Beyond the Beyond is very high. Some bosses are impossible to beat and when you do beat them you don't really feel like playing anymore. Beyond the Beyond was too confusing. There are many hidden treasures and fights are hard and you don't even get rewarded with lots of experience. There are rare number of bosses and this is very unfamiliar in the RPG world. I don't know why but there is this 'thing' about this game that I liked and many others didn't. Maybe it was the way the battle system was or the feel of the game. I don't really know, but I liked it. The battle system isn't unique, it's much similar to the other RPGs before it. The only thing that is different is the fact you can use 5 people. There are weapons,helmets, shields and other goodies that you can equip. The magic in Beyond the Beyond is normal. A certain person gains a certain ability at a certain level. There's not much else to say about Beyond the Beyond. The reason why people didn't like this game was because of the low number of HP,difficult enemies, and the fights happen too often.

REPLAY:(3/10) I seriously doubt that you will play this again. The duration of the game for the first time is really long and most people didn't want to do it over again. It's even surprising if someone beats this. The difficulty is one thing that makes you hate this game. As always it's mainly up to you to see if you want to play it again. If you wanted some advice than I'd tell you to not even think of this game after you beat it if you manage to get at that point.

OVERALL:(7/10) I gave it a 7 just because I have this 'thing' for it which I don't know why. If Beyond the Beyond was a little less difficult and not as much fighting it would've been atleast a 9. This isn't an RPG that is a #1 priority to get, but if you're bored you should try it out. I can only say don't waste your money, just rent it. If you like it then buy it, but if you don't forget about it. It's that simple. Have a good day!


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Beyblade (E) and (U) ISO

Beyblade (E) and (U) ISO






Description :

Beyblade is the extreme sports experience where every fan can become an active competitor using strategy to build and customize their battle equipment in pursuit of becoming the World Beyblade Champion. To hardcore Beybladers, their world revolves around Beystadium where they battle for supremacy. Each Beyblade is as unique as its owner, involving the custom assembly of five key parts--the bit chip, attack ring, weight disk, spin gear, and blade base. The only way to see whose "Beyblade" has the ultimate power is to match them up for a battle.

Graphics
Not stellar, but also not bad for its time. The monotonus spinning circles, in the same grey-ish arena does indeed get tiring, however other parts arent so bad. I like the opening alot, as it is the same from the show. Also, in the customize section for your beyblade, it showd good diagrams and pictures of what it will look like, andwhat all the different pieces are like.
Score: 7/10

Sounds
The sounds arent bad during gameplay, but they do get old. Sure, i love hearing ''LET IT RiP'' at the start of everymatch, but during the battles, ''DJ Jazzman's'' comments get old. Following the launch he alwayd says the same ''what a great launch!'' or ''what a weak launch,'' and during the match, half the things he says dont come out as more than a little random babbling. Every few seconds you hear ''Wow,'' or ''What a big hit,'' or some other incoherent thing.
Score: 6/10

Gameplay/Fun Factor
This is definitly where the game shines. Fans, or not alike will enjoy riping it up in the beyblade stadium against their friends, or their favorite anime character. The tournaments can get old, but you can still play them many times, thriving to get more BeyPoints (money almost) in order to buy that one special part to finish your new blade.

Which brings me to another part of the game, the customize section. This part i found quite fun, not being an expert on beyblades, just a mere person who saw the show and at first laughed at it, so i bought the game as a joke for me and my friends, but now we actually enjoy it. Anyways . . there are many different parts to buy, all the components that make up a real beyblade, as well as the magical-like bit beast chip that lets a beast come out of the blade and release a special attack. As said before, these new parts can be purchased after winning many battles, and earning beypoints. Pverall, very fun to play.
8/10

Well, thats what i think of it, if your not to sure, then a good rent will suffice, and you may just like it and want to buy it. It is on the borderline. However, these days you can buy it for around as much as you would rent a game for (if you could even find it to rent anywhere), i picked it up at Best Buy for 6 bucks, they have PS games for quite cheap now.  


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Beast Wars - Transformers [U] ISO

Beast Wars - Transformers [U] ISO






Description :

Battle with Heroic Maximals or the Evil Predacons for Control of the Universe. Navigate through Rugged 3D Terrain, Battling Natural Hazards and Enemy Armies in one of the MOst Intense Battle Games Ever!

This game is a decent shooter/adventure for the average person, but if you are an actual fan of the tv show (like me) then you'll be a bit disappointed. Yes they do transform, and yes they do have the same weapons as in the show... the physical element is all there. But if you know or care anything about the show then you'll find this is something you'll pass on unless you're inflicted with the "gotta have 'em all" mentality... or are just plain curious. And you will no longer be curious after reading this review.

Some complaints: The voices are NOT the ones from the show. While most are decent-ok impressions, some are laughable and horrid (Megatron, Terrorsaur, and a few others).

Some jumps are hard for certain charecters. Cheetor, for example, has a habit of sailing like a madman over a ledge, leaving him to plunge his helpless furry body down into the energon pits below- and to death. Others, like Megatron, have weak jumps and are pretty must charectors that would be chosen as a last resort.

The lack of chekpoints in the levels are frusterating. If you die during a level, no matter how close you are to completing it, you start from scratch. I thought we'd gotten past this back in the Genny and SNES days!

The endings are pretty cheesy. The Maximal end is... well I would say I don't want to spoil it but there is nothing TO spoil. Goodness has prevailed and we'll now continue our mission... sort of thing. The Predacon ending I have a problem with, since that is my favorite faction... it paints my favorite charecter, Megatron (who is the 'bad guy' leader) as a bit of a buffon... but that is a WHOLE 'nuther review!



The good points: As you progress thoughout the game, you'll be able to aquire more playable charectors. This is good. This is very good. Especially since these charectors are very capable and cool to play.

If you lose a charector, you can get them back through a 'rescue mission'. you need to collect an icon for this and then you will be able to choose a 'flyer' to go and get back your lost buddy.

Some of the voices are pretty good. Blackarachnia is. Inferno is. Rattrap is. Dinobot and Cheetor both are.... ect.

The game isn't too hard and it isn't too easy either. It's enough of a challenge that you won't get through it in one sitting, but it's easy enough that you won't run around for hours and hours trying to figure out what to do and where to go (as in Tomb Raider 3... :P)

The plotline progresses pretty well, and the levels are believable if you've seen the cartoon. The final battle for the Maximal team takes place at the Predacon ship (known as the Darkside to fans); and the final Predacon battle takes place at the Axalon (the Maximal ship). The Stryxx aliens are made up especially for the game, and were never in the cartoon, however.

The music isn't anything special, but it's not irritating either... in fact, i can't even really remember the music after I'm done playing. (Is that good or bad...?)

The graphics are suitable, and decent (useless factoid: the Beast Wars cartoon won an Emmy for outstanding animation).

The closing credits are my favorite part- a literal goldmine of clips from the show (seasons 1 and 2).

Overall; as a game this is ok. A bit above average; where 'average' is Herc's Adventures and 'outstanding' is Azure Dreams (and 'lame' is definitly Forsaken!!). 


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BattleTanx - Global Assault (E) and (U) ISO

BattleTanx - Global Assault (E) and (U) ISO






Description :

BattleTanx: Global Assault is a multi-player video game for the Nintendo 64 and PlayStation in which players control futuristic tanks. It is a sequel to the popular N64 game BattleTanx, which utilized the same method of game play. New features were added, such as the ability to utilize special moves with the left and right C-buttons depending on the current tank. 3DO went bankrupt before another sequel could be released.

Plot :

On January 13, 2006, a Queenlord, Cassandra, is spying on Griffin Spade's family, telling her troops to kidnap Griffin's son Brandon and kill everyone else. Griffin and his army manage to push back the invaders, but Cassandra soon turns the tables by mind-controlling Griffin's own army. Griffin and Madison manage to escape San Francisco and begin chasing Cassandra across the United States, eventually cornering her in Washington, D.C.. Cassandra, however, escapes with Brandon to the United Kingdom; Griffin and Madison follow. They build a new army in Europe, and chase Cassandra through England, France and Germany. While in Paris, they discover Cassandra released the virus in 2001 to kill every female on Earth who didn't have the power of the Edge. It is in Berlin where Griffin finally rescues Brandon. They make it back to San Francisco and push back another invasion by the Storm Ravens, and finally corner and defeat Cassandra on Alcatraz Island. The story ends with a cliffhanger; an unidentified magician finds Cassandra's body and speaks of a "chosen one" as he resurrects her.

Gameplay :

Players take control of different gangs, each using up to 5 different types of tanks. Most of the tanks can activate special abilities with the left and right C-buttons.
  • Hovertank: Fast, can hover over land mines and move sideways.
  • Mototank: A small, fast tank with twin machine guns and weak armor.
  • Rattler: Small turretless tank with a GAU-8 Gatling gun.
  • Goliath: Extremely large, slow tank, sometimes rail-mounted.
    • Annihilator Class Goliath: Same as the regular Goliath, only it has two Gatling guns on each side. This tank can be unlocked in game with two separate codes and a GameShark code, and is not available otherwise. Also known as "TANKBOSSA" (Tank Boss - Annihilator,) related to the GameShark code and the in-game name.
  • M1A1 Abrams: Medium size, speed, and gun power.
  • M2 Hydra: Medium tank with double barrel cannon.
  • FLP-E: Pronounced "Flippy", FLP-E stands for "Full Lateral Propulsion, Experimental". This assault gun can flip over and upside down to strafe sideways.
  • Hornet: Missile-launcher.
  • Inferno: A flamethrower tank that fires in multiple directions.
  • Marksman: Laser fire.
  • Rhino: Rhinos are tank destroyers; strong fronts and weak flanks.
  • Gun Boat: Boats are usually only computer-controlled enemies. There is an additional level that can be unlocked in the campaign that allows control of boats.
PlayStation only-
  • B-6 Bulldog: Mortar tank.
  • Shredder: Fast and has a gatling gun.
  • M-80 Demolition Vehicle: Also known as the "Suicide Tank".
Multiplayer in Global Assault allows players to play in almost all of the maps from campaign mode, as well as some which are exclusive to multiplayer. The maps usually are based on known landmarks and locations in the United States or Europe, such as Route 66, the White House, the British Houses of Parliament, and the Eiffel Tower.

Gangs :

Global Assault features many gangs returning from the first game, as well as some new ones.
Griffin's Army: The main gang in the game. The player controls this gang in campaign mode.
Madison's Militia: A separate gang run by Madison, they do not appear in campaign.
Brandon's Gang: A secret gang, apparently run by Brandon. The campaign must be completed with the secret level unlocked to gain access to this gang.
Cassandra's Gang: A second secret gang, ran by the main Antagonist Cassandra. Unlocked via a GameShark code and two in game codes. Possesses high end tanks, including two of the normally unplayable Annihilator class Goliath tanks.
Skull Riders: A small gang consisting mostly of Moto Tanks and Rattlers, recruited by Cassandra in Texas.
Storm Ravens: The secret female-only gang from the last game is now playable from the beginning. They have also been recruited by Cassandra.
Shadow Ops: A gang controlled by Cassandra in Washington, D.C.
Iron Maidens: A British female-only gang rescued by Griffin when he first lands in Europe.
Crimson Guard: Another British gang, enemies of the Iron Maidens and controlled by Cassandra.
Les Misérables: Cassandra's French recruits.
Dark Angels: A cult society. Despite their importance in the first game's plot, they play no role in Global Assault.
Cold Warriors: A unique gang, whose only single-player appearance is in the Germany levels. In multiplayer mode, one player in the gang will on occasion spawn with the Nuke. A Cold Warriors' Goliath can be found in Berlin War Zone, in a tunnel in an alleyway, to the left after you cross the minefield.
Custom Gang: A special gang that can only be unlocked using a special cheat code. By entering the cheat code "TRDDYBRRKS" and then entering any combination of letters/numbers/symbols, a custom gang can be created with a random selection of tanks & starting weapons. For example, entering "VCTRY" results in a gang with 2 M1 Abrams tanks, 3 Goliath tanks, & Swarmers for a starting weapon. Up to 4 custom gangs can be made at a time. Attempting to create a 5th gang will result in Custom Gang 1 being overwritten. Also, the Custom Gangs are not saved to the memory card, so the code must be re-entered if one wishes to have the Custom Gangs again.

Items & Weaponry :

In addition to some new items, most of the items have returned from the original Battletanx.
  • Radar: Indicates location of enemies.
  • Tank Bucks: Allows the purchase of tanks. (Campaign only)
  • Ammo: Restores a set amount of ammunition to the tank's main weapon.
  • Health: Adds several units of health to the tank's life bar. If life is full, this item is stored in the inventory for later use.
  • Star: It adds ammo and life to the tank.
  • Cloaking Device: Makes the player temporarily invisible. A+B (special attack) creates a fake image of the player's tank to distract enemies.
  • Swarmers: Three missiles are fired off. Special attack fires many of them.
  • Flamethrower: Short range stream; special attack fires in three directions.
  • Laser: Fires a high-powered, super-fast laser. Special attack fires fifteen lasers that bounce around, potentially hitting several enemies in an enclosed area.
  • Guided Missiles: Fired missile controlled by player. Special attack fires an upgraded missile with a laser attack.
  • Mines: Drops an anti-tank mine on the player's location. Can harm self and allies; special attack lays multiple mines at once to create a minefield.
  • Plasma Bolts: Shoots a fast bolt that bounces off buildings and walls. Special attack fires off a huge spray of them, best used when not facing a close wall.
  • Bouncing Betties: Bouncing mines that fire lasers. Special attack lays a whole field of them.
  • Grenades: A hand grenade that can fly over obstacles. Special attack fires a huge grenade.
  • Gun Buddies: Places a gun emplacement. Special attack creates a whole host of them.
  • Nuke: Damages all buildings and tanks in the map. Tanks located underground are unaffected.
  • Teleporter: Teleports the tank to a nearby random location. Special attack creates a glowing ball that hovers around slowly and teleports any enemy it touches.
  • Turbo: Makes the tank move much faster for a short time, using multiple times will stack the time.
  • Shield: Reflects most attacks from the tank. Reflected attacks can strike other targets.
  • The Edge: Confusion effect; later it turns enemies into allies. (Campaign only).

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Battlestations [U] ISO

Battlestations [U] ISO






Description :

Battle Stations is a Strategy game, developed by Realtime Associates and published by Electronic Arts, which was released in 1997.

Battle Stations can best be described as a sea borne version of Command and Conquer, which intrinsically seems like a good idea and a promising game, yet after a few minutes of gameplay you can see that this game is just not fit to compete alongside the Westwood Studios classic.

The presentation is neat and tidy, whilst the music fits the navy / military profile of the game like a glove. Visually speaking, Battle Stations is certainly not terrible. There are various ships from Aircraft Carriers to Navy Destroyers in which you can battle it out, and each ship is detailed and look the part while some have special features and weaponry. Explosions look and sound very impressive as do many of the other sound effects, while certain ship animations look good. The game takes an isometric / top down perspective on proceedings, very much like Command And Conquer, and the levels can easily be negotiated using the in game maps, which helps to compensate for the camera and environments, which at times can get a tad bit confusing. There are varied environments on offer; the marine battle fields are populated by shrubby islands and icebergs which all add to the feel of the game which is good because water environments are always going to be rather samey.

Battle Stations impresses when we peer at the depth of the game and the options available. There is a rather neat two player mode which isn't anything spectacular yet it adds to the options available whilst the 45 plus main storyline missions and an arcade mode as well result in a game which when played at length will take a while to complete – it has everything you could hope for in terms of options and lastability and it is very pleasing that the developers have gone to town on providing the player with a lot of options and missions.

So far so good, you would say. Battle Stations is an average looking, lengthy game with plenty of options and game modes. But the most important thing about a game is how it plays, and that is just the problem with Battle Stations.

The gameplay is as simplistic and as tedious as it gets. Every mission is similar in its orientation and is effectively the same task each time, to get from Point A to Point B on the map despite specific objectives being issued in the mission briefings. There is no strategy or tactical elements to the game whatsoever, as the combat really does feel like a hit and miss affair. Combat is a joke as you spend ages maneuvering your ship around your opponent for the best shot, which over 40 plus levels gets very old very fast. The movement is sluggish, the controls are at times unresponsive and the gameplay is so very dull, tedious repetitive and downright boring.

Battle Stations will go down as a game with lots of potential; Naval Warfare, a huge lifespan and plenty of options but they forgot to make a game that goes along with it and it cannot be forgotten that the gameplay is torturous, boring and absolutely poor which is a disappointment because other than that major flaw, there is a lot going for this game. It is time for this tired old shipwreck to be scuttled – a definite miss from the usually reliable Electronic Arts.


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Minggu, 09 Juni 2013

BattleSport [U] ISO

BattleSport [U] ISO






Description :

BattleSport is a Futuristic Sports game, developed by Unexpected Development and published by Acclaim, which was released in 1997. 

What do you get went you take basketball, football, skating, and demolition derby and mix them together? No, it is not the plot of the next Michael Bay movie. Instead you get the video game Battlesport.

Battlesport has no story instead it is more about the gameplay and competitive play, but there are several modes that can be played solo including instant action, exhibition, and tournament. Instant Action is good for people new to the game to wet their feet with, and the game allows the player to customize the track, shot clock, opponent, and vehicle. After that, the player gets to jump right into the action, and the game has a learning curve that does take some time to get used to.

Each game is broken into three periods with each period consisting of three minutes, and the objective is to score more points than the opponent. If the third period ends in a tie, there is a sudden death round where the first player to either score or kill the opponent wins. Before starting each round a screen will reveal the ball type and goal type, and this is very important to notice since the ball comes in several different colors including light blue, orange, and yellow however a map in the upper corner will show the ball as a yellow dot. A blue dot represents the goal, and the red dot is the opponent. The goal will come in one of several sizes ranging from one sided goal, two sided, four sided, rotating, hover, moving, and/or a combination of each.

Battlesport boosts a whooping fifty arenas to play on, and each arena has a different look and range in different sizes plus they have different obstacles on them including pillars, bumps, and jump pads. The game looks great, and the arenas look nice including one which has a lava texture for a floor (lava does not cause damage). The backgrounds change too including day scenes, night scenes, and dawn and may also include different planets/moons in the background. There is a CGI cut scene at the start of the game before the main menu that looks great, and it is action packed and nicely animated. The vehicles and objects in the game are nicely modeled and lack the blocky design, and they are nice animated especially when they are destroyed and shatter.

Music is decent, and I quite enjoyed each track that had a rock sound however over time the music can blend right into the background. Sound effects are much better including explosions when a vehicle is destroyed, and the lasers have a nice pew pew sound. There is a buzzer for when each period has come to an end. Voice acting is included in the game which is mainly a narrator for gameplay, menu, and store, and the guy does a good job and providing a performance of someone being enthralled by the match. One part worth noting is that if the player has too many items equipped while trying to select another item, the guy will be annoyed and after a few times, the player will get kicked out of the store.

Once the competition starts, the player can either go straight to scoring or killing the opponent, and the game takes place in first person. Battlesport incorporates an inertia system that takes time to get used to, and for example if the player rams into a wall or an object their momentum will carry them backwards for a few feet before being able to move. The same goes for when the player is strafing, and this does take a while to get used however once the player does get used to it they will be able to navigate the levels and score with ease.

The controls are a mix bag, and the menu controls are awkward. For example when saving, the player has to hit "start" with yes highlighted to save but hitting any other button will do nothing. The first time I thought the game had frozen until I discovered by accident that I had to hit "start". The vehicles controls are much better and nicely laid out and they are solid and responsive. Movement is handled by the D-pad while strafing can be performed by "L1" and "R1", and the face buttons are used for shooting bullets, missiles, and ball. One problem I do have with the controls is that hitting "L1" and "R1" simultaneously will result in the vehicle jumping, and there were several times where I would accidently jump when I was strafing back and forth.

The objective is to collect the ball and shoot it into the goal however the opponent will also be trying to get the ball or trying to kill the player. If the player dies, it will take a few seconds to spawn again however the more the player dies, the longer it will take for them to spawn so this can be used for an advantage. There are a wide variety of items to also aide or hinder the player, and there is a large amount of items included and include: ball freeze, ball attract, more time, blind the enemy, fumble protect, and cloak to name a few however only a few of the items will show up in each arena. The items are selected at random.

To combat the opponent, the player has lasers and missiles, and the lasers are great for quick damage however the missiles can cause the opponent or player to fumble the ball if they are hit by them. The player can also ram into enemies to knock them out of the way, but just be sure not to knock them into the ball.

The meat of the game for single player is tournament mode where the player fight against several opponents (one per round) for the best of three rounds however it starts out as 3 but will increase as the tournament mode continues. Each opponent has a unique style, own vehicle, and special ability, but before starting the tournament, the player has to buy a tank. The game starts out with only three types of tanks however new tanks are unlocked as the player progresses through the ranks. After this the player can start the battle, but first they can buy items from the store to equip their tanks with. Each tank can only carry three items at a time and choosing the right items is a huge part of the strategy.

Tournament mode does not start out too bad, but the AI is a mix bag. Opponents will range from interested in only killing the player or driving the score up, and the AI has a major flaw. It cheats badly. Sometimes the enemy will drop down and score within five seconds of the match starting, and other times they will just hunt down the player endlessly. As the mode progresses, it gets worse especially when the opponents show off their special ability like Shadow that can turn invisible for long amounts of time. This mode is just worth a single play through and nothing more.

Multiplayer is where the meat of the game resides, and for a game that was released in '95 on the 3DO then being ported to the PS1 in '97, it has a large amount of depth and customization for the time. This makes each match feel and play different rather from the different types of goals, ball design, course design, and vast amount of items to select from even in this day and age, I still had a ball with this game.

Battlesport is a fantastic game that was a head of its time with the complex physics system and complex customization, and even in this day, the depth of the multiplayer is still enjoyable. This is one game that definitely is worth playing, and I would love to see it make a comeback.


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Battle Hunter ISO

Battle Hunter ISO






Description :

Battle Hunter, known in Japan as Battle Sugoroku: Hunter (バトルすごろく ハンター?) and in Europe as The Hunter, is an anime-styled tactical role-playing game, released for the PlayStation in 1999. It was released in Japan as part of the SuperLite 1500 series of budget games. The game revolves around a player-controlled hunter that must compete with three other hunters in order to win a relic, and makes heavy use of traditional RPG conventions such as dice and tile-based movement.

Story :

In the years after a major world war, the few scientists remaining on Earth set out to develop a formula to protect humanity from extinction. To be successful they require vital information from the ruins of cities around the world, and assign the task of collecting it to an elite task force known as the Hunters. The story revolves around the player getting jobs from the shop owner to recover relics of interest from dungeons. Eventually the player will compete against a secret organization known as B PHS for the target relics.

Gameplay :

Gameplay centers around hunting and retrieving relics in a dungeon represented by a randomly generated grid. Four hunters are always present in the dungeon, with the computer controlling any hunters that are not controlled by the players. Before entering a dungeon, the player(s) are given a mission to retrieve a key relic hidden in one of the treasure boxes in the dungeon. Other treasure boxes contain other relics, but only the key relic is required to win any one mission. The player has 3 options : moving, attacking and resting (which will give him/her 2 cards and quarter of his/her Hit Points back).

Character Development :

When creating a hunter, players are given 11 initial ability points to spend on Movement, Attack, Defense, and Hit Points. Raising stats uses the following system:
  • 3 points spent on Movement will raise the Movement statistic by 1
  • 1 point spent on Attack will raise the Attack statistic by 1
  • 2 points spent on Defense will raise the Defense statistic by 1
  • 1 point spent on Hit Points will raise the number of maximum Hit Points by 3
Cards :

Each hunter begins the game with 5 cards drawn randomly out of a deck of 100. Other players are always able to see each other's hands at all times. Cards can be used at different times throughout the game for different effects, but they are color-coded to the types of effects they cause. Blue and Yellow cards can be used on the map or in combat, but Red and Green cards can only be used in combat or on the map, respectively.
Blue cards affect movement ability. They range from +1 to +3 and E. There are only 2 blue E cards in the deck. When used on the dungeon grid map, blue cards increase the hunter's movement range for that round. If the an E card is used, it will warp the hunter directly to the exit. When used in combat, they increase the hunter's ability to escape from battle for one round. If an E card is used in combat, it will result in definite success in escaping.
Yellow cards affect defense and evasion. They range in value from +3 to +9, as well as A, and D. If used on the dungeon grid map, the cards increase the hunter's ability to avoid traps by a percentage of the card's value x10. For example, a yellow +3 will grant a 30% chance of evading a trap. Both D and A cards will grant total trap protection, increasing the rate to 100%. Cards only last for the round in which they are used, then they expire. If used in combat, they increase the hunter's defense by the amount on the card. a D card will double the hunter's defense, and an A card will maximize the defense.
Red cards affect attack. They can only be used in combat. Values on red cards range from +3 to +9, as well as C, and S. The C Card gives an attack bonus equal to the amount of the opponent's attack stat. The S card doubles your own attack stat. Just like there is only one each of the A and D Defense Cards, there is only one each of the C and S cards too.
Green cards represent traps and can only be used on the dungeon grid map. The traps are placed before the hunter moves, and remains in the space the hunter just vacated. Traps are not visible on the grid until they are stepped on and triggered by a hunter. There are 4 types of green card, each representing a different kind of trap. The maximum amount of traps on 1 space is 3 traps
  • E - Empty: All cards in the hunter's hand are discarded, and they cannot pick any up until the effect wears off.
  • S - Stun: The hunter is stunned and loses their next turn. While stunned, the hunter has a defense stat of 0 and cannot perform any actions, both on the map and in battle, and is also rendered unable to use cards for that turn.
  • D - Damage: The hunter takes damage.
  • L - Leg Damage: The hunter's legs are damaged, causing their movement score to drop to 0 for the rest of the mission or until he reaches the EXIT tile. (If they have a Crutch that they identified however, it becomes a movement of 1 instead. This trap effect will instead cause the hunter to gain movement if their movement is originally 0.)
Combat :

Combat can take place between two hunters or a hunter and a monster. Combat in Battle Hunter is different from most RPGs because combat ends after one exchange of actions, as opposed to fighting to the death. The majority of combat sessions end with both combatants still standing. If a character is afflicted with the Panic status effect, the computer automatically controls the panicked player's actions. If a character is stunned, they are not able to act at all, and have a defense stat of 0 if they are attacked in that state.
When attacked, the hunter that is being attacked can choose whether to counterattack, defend, run away, or surrender, assuming that they are not stunned. After choosing any action (other than surrender) the hunter will then choose a card to use, or use none if desired. Then, the attacking combatant will choose his/her card. The system will roll two 6-sided dice for each combatant: two for the attacker's attack strength, and two for the defender's defense strength. Each hunter's modifiers will be applied and damage will be resolved.
Example: Hunter A attacks Hunter B. Hunter A has 3 attack and 0 defense, Hunter B has 1 attack and 2 defense. Hunter B chooses to counterattack and uses a +5 yellow Defense modifier. Hunter A chooses to use a +3 red Attack modifier. The system then rolls a 6 and a 5 for Hunter A, and a 4 and a 4 for Hunter B. Hunter A's attack is 6+5 +3 bonus +3 = 17. Hunter B's defense is 4+4 +5 bonus +2 = 15. Hunter B will take 2 damage. The system will then calculate Hunter B's counter-attack in a similar fashion.
If Defend is chosen, the defender makes no counterattack roll, but the character's defense stat is doubled when considering damage taken. In the case of the above example, if Hunter B defended, they would have taken 0 damage.
If Escape is chosen, the defender makes an escape roll. The defender can use any blue movement cards to aid in their chance to escape, and the attacker can use them to aid in their chance of catching the defender. Both players roll two diсe, and add their move bonus and the effects of any blue cards used to their totals. If the defender rolls a higher total score, they escape. If the attacker rolls a higher total score, then they catch the defender, and are allowed to make an attack. If this happens, the caught character's defense stat is 0 for the duration of damage calculation.
If Surrender is chosen, the defender gives up an item and is warped to a random spot on the map, just as if they were killed. However, the differences between this and actually dying are that if one surrenders, they get to choose what item they give to their attacker, and do not lose half of their max HP.
If a hunter loses all HP in a battle, he/she is not killed. Instead, the hunter is warped to a random location in the dungeon and his/her maximum HP is reduced by 50%. The hunter will allow the attacker to choose an item to take from their inventory, if it is another player. If GON, the monster that appears when there are no cards left in the deck, defeats the character with the Key Relic, the mission ends and all hunters lose all credits and any relics in their possession.

Relics :

After completing a dungeon, the player can ask the shop keeper to examine the relics he has found. Some of them are useless (like the empty bottle), but some others have effects, such as weapons which increase the hunter's Attack, or disks which contain wallpapers for the main menu. Some others give a handicap to the hunter who possess it, such as becoming confused at the end of your turn. Those can be used to escape a fight by giving it to the enemy which will be handicapped. Only relics which give a malus are effective when not examined, you need to examine the others to profit from their bonuses. You can also sell the relics to the shop keeper, whether they are examined or not. The Key Relic can not be examined : it is automatically sold.

Leveling Up :

To level up, you have to gather enough money (credits) by selling relics or winning dungeons. Then, you can go to the clinic to buy your level up. When leveling up, your Hit Points automatically increase by 1, and you can add 1 point to the statistic of your choice. Maximum level is 15.

Deck Running Out of Cards :

If the deck runs out of cards (which usually does not occur), then GON, the dungeon beast, is sent out. He is considered a monster (as he does not attack monsters but attacks hunters) and is very hard to beat. This wolf-like creature has an incredibly high attack and can take some hunters out in one hit. Beware not to let the deck get down to 0 cards!


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Batman Forever - The Arcade Game [U] ISO

Batman Forever - The Arcade Game [U] ISO






Description :

It's a fight to the finish as Batman and Robin take on the dark side of Gotham City's underworld! Power-Up with devastating special moves and gadgets, then master the unique combo system which allows up to 400 hits! Batman Forever the Arcade Game - 100% computer-rendered street brawling arcade action! 


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Batman Beyond - Return of the Joker [U] ISO

Batman Beyond - Return of the Joker [U] ISO






Description :

Batman Beyond: Return of the Joker is an Adventure game, developed and published by Kemco, which was released in 2000.

Looking forward to the upcoming video/DVD of the same name, I picked up a copy of Batman Beyond: ROTJ on name value only. This is becoming a bad habit as DC has yet to release a decent ''Super Hero'' game on any system, with the exception of the old SNES Batman Returns and Batman: TAS when they were released at the time. I have been heavily disappointed with Superman for the N64 and GB recently and Batman & Robin still gets play time only because I am foolish enough to try and find something good to say about it. After Activision's Spiderman game, I hoped that Ubi-Soft would be able to pull off a similar effort with my favorite character. After popping the game into my PSX, I was first disappointed that there was no intro...the title screen pops up with the typical ''START'' button flashing. The scene opens nicely with a still picture of the futuristic Gotham City but then the screen changes to a still picture Batman with text on the screen. I may have been expecting too much when I thought that we would hear Terry and Bruce talking about the upcoming mission or maybe a cut scene from the movie considering that the game is based on it. The game style is like that of an old SNES or even an old PSX side scroller, only you can walk forward, back and up and down. There are various Bat-suits that give the character different abilities but that doesn't help much as they seem a bit too similar. The typical punch, kick and jump buttons are there but you can't even pull off a leaping attack. The game seems a bit stiff at times and you can generally just stand there and go ''toe-to-toe'' with any enemy and hope to outlast him. The game just leaves so much to be desired but if you are a die hard Batman fan and have to have every Batman game there is...don't be too disappointed.

Graphics: 8
The graphics aren't bad, but at the same time they also fall into a very 2D world. This isn't too bad but with what they have done with the old PSX engine lately you kinda expect more. The lack of FMV hurts as well as I was kinda expecting some scenes from the movie to push the game along.
Sound: 5
Typical sound...from older games. Maybe later in the game we will hear other things but there are typical hit sounds and explosions, I didn't really hear the theme and after Activision's Spiderman I was hoping to hear the voices of the characters.
Gameplay: 6
Because you are fighting in a semi-3D world you have to aim where your attacks are going and you do miss if you are slightly facing away from your opponent. The controls are a little sluggish at times but the lack of a leaping attack hurts. The game seems very...''old school''. Like Streets of Rage or Final Fight. But then again maybe it gets better if you get a little farther into the game.
Overall: 6
Actually 6 might be a little high...I might be biased because it is a Batman game and I continue to play it hoping it will get better. Hopefully the upcoming Batman ''racing'' game or the GBC game will be better...It's just that everything about this game seems a bit dated and the company hoped that the ''Batman'' name would be able to sell it. If that is what they were hoping for...Here is one sucker that fell for it.


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Batman & Robin (E) ISO

Batman & Robin (E) and (U) ISO






Description :

Batman & Robin is the name of two console video games based on DC Comics' Batman, one for the PlayStation, the other for the Game.com. The PlayStation game was developed by Probe Entertainment and published by Acclaim Entertainment in conjunction with Warner Bros. Interactive Entertainment and DC Comics. The Game.com game was developed and published by Tiger Electronics. Both games are based on the 1997 film of the same name

Gameplay :

The PlayStation game uses elements of a Sandbox style game, such as real time events, traffic simulation and civilian population. The player can choose one of the film's three heroes, Batman, Robin or Batgirl. Each character uses a unique vehicle. Batman drives the Batmobile, Robin the Redbird motorcycle and Batgirl uses the Batblade. In the game, the player travels around Gotham City and completes various individual missions, such as preventing Mr. Freeze from robbing a bank. Most of the events are not triggered, instead each event occurs at a certain time. For example, Mr. Freeze's bank robbery occurs at 7 p.m. The player must find clues and discover the plot with the help of the Batcomputer. If the player cannot find enough clues, the event occurs, failing the mission. Some situations are derived directly from the plot of the film while others were conceived for the game. 


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